Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 19, 2015, 05:29:03 AM

Title: Custom Map #2526: Resource Para. By: anikino
Post by: AutoPost on September 19, 2015, 05:29:03 AM
This topic is for discussion of map #2526: Resource Para
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2526)

Author: anikino
Size: 128x84

Desc:
Made a map, turns out to be a nightmare. Have fun! *Limited space, unit limits and annoying moving creatures. Hint if stuck: Singularity is the answer.
Title: Re: Custom Map #2526: Resource Para. By: anikino
Post by: Loren Pechtel on September 19, 2015, 11:24:50 AM
Yeah, this one is a royal pain to beat.  Most nullifiers have to be placed on digitalis.  I think I fired more singularity shots on this map than any other.
Title: Re: Custom Map #2526: Resource Para. By: anikino
Post by: RealAndy on September 19, 2015, 09:58:55 PM
While I messed around with singularity for a while, I don't think I actually used it to nullify anything when it came down to it, I kept getting it in just the wrong place.  Some hints for what I did:
Spoiler

- Use the PZ's you initially have for a reactor and beam initially, then for relays once you are more developed, saves space on guppies.  Eventually you don't quite have enough reactors to fill up all the space, but you tend to need all the spare space for weapons and guppies.
- I built 10 bombers and 1 bertha (bertha fits nicely on middle base).  Plan how to fit the most in the smallest area.
- I terraformed quite a few squares to height 10 to help in defence.
- My first target was the spore tower in the top right, used bertha to clear creeper and bombers to get as much ac there as possible, then a couple of guppies to build the nullifier.
- I then terraformed the PZ left to 10, and put the nullifier in it, then used it for a blaster.
- Similar method for the rest of the map, but was slow, and didn't always work easily.
[close]
Great map.
Title: Re: Custom Map #2526: Resource Para. By: anikino
Post by: bgzzz on March 03, 2016, 03:50:56 AM
A tip that may help:

Spoiler
Use bombers to fill a bit your three islands. This will protect you a bit from creepers released when digitalis are attacked.
[close]
Title: Re: Custom Map #2526: Resource Para. By: anikino
Post by: fractalman on May 16, 2016, 09:47:40 PM
Wow.  I spent easily 30-40 minutes just trying different things to figure out how to get from my starting three islands to the middle.  eg:Blaster swarm? nope, destroy and build something else. 

Ended up bombarded the spore tower on the left with anti-creeper (destroy the ore mines once you get low on space, they're worthless.  it's better to use a pair of sprayers on collect+dispatch) and did some other stuff with strafers to make a semi-safe landing platform for the guppies and the nullifier, then made my way from left to right (had to destroy all my bombers to make room for other stuff at that point)