Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 08, 2015, 08:26:28 PM

Title: Custom Map #2479: Hardmode. By: Magnik
Post by: AutoPost on September 08, 2015, 08:26:28 PM
This topic is for discussion of map #2479: Hardmode
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2479)

Author: Magnik
Size: 128x84

Desc:
Impossible to win
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: Sorrontis on September 08, 2015, 10:33:35 PM
Obviously possible to win if it's posted here :)
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: planetfall on September 08, 2015, 11:25:46 PM
Quote from: Sorrontis on September 08, 2015, 10:33:35 PM
Obviously possible to win if it's posted here :)

Do you want me to prove you wrong? :P
(I mean, theoretically, you could hack crack the server or something, but discounting that and using only the facilities gifted to you by the game, and yes, some CRPL, it is possible to put a map on CS that is actually unbeatable.)
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: Sorrontis on September 09, 2015, 12:25:20 AM
Quote from: planetfall on September 08, 2015, 11:25:46 PM
Spoiler
Quote from: Sorrontis on September 08, 2015, 10:33:35 PM
Obviously possible to win if it's posted here :)
[close]
Do you want me to prove you wrong? :P
(I mean, theoretically, you could hack crack the server or something, but discounting that and using only the facilities gifted to you by the game, and yes, some CRPL, it is possible to put a map on CS that is actually unbeatable.)

without cracking either your own game/servers, you have to beat the map to post a score. so, yes, I want you to prove me wrong.
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: warren on September 09, 2015, 11:37:04 AM
The old map key trick would do it. Play the units map series by J to see how this may be possible.
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: Grayzzur on September 09, 2015, 02:57:01 PM
This map, however, neither impossible nor hard. Just a little bit of a slog to push forward. Totems would have been nice, but the map was small enough that it was ok without them.

Something other than the default terrain color would be good, too.
Title: Re: Custom Map #2479: Hardmode. By: Magnik
Post by: Sorrontis on September 09, 2015, 03:16:05 PM
Quote from: warren on September 09, 2015, 11:37:04 AM
The old map key trick would do it. Play the units map series by J to see how this may be possible.

oh, that's a good point. I keep forgetting the map keys. I don't use them. *nods in approval*