This topic is for discussion of map #2454: Knn3.922 VL
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2454)
Author: Pastor.Healer
Size: 211x93
Desc:
pastor, did you forget to protect something in the first 45 seconds of the map?
Quote from: Grayzzur on September 02, 2015, 09:36:23 AM
Spoiler
pastor, did you forget to protect something in the first 45 seconds of the map?
shh... don't tell anyone
I think the scores already posted give it away. :)
yeah, I agree there
Ha! Missed it... That just means I need to do a map that is a little harder. :)
Quote from: pastor.healer on September 02, 2015, 10:37:55 AM
Ha! Missed it... That just means I need to do a map that is a little harder. :)
Only a little?
Hmm. how do you shave off the last 0.2 seconds?
What do you mean last .2 seconds? I think you may be asking about the next .2 seconds?
Spoiler
Try a relay.
gotcha!
Now, I've got that, what about the next 0.3 seconds. :P
Well, I might know a trick or two,
Spoiler
The nullifier beam travels instantaneously, but the packet feed has a finite speed. Positioning can minimize that length. The minimum deltax between an object and a CN is 6 given that deltay is small. The length of the transmission beam is deltax/cos(theta) where theta is arctan(deltay/deltax). cos(theta) has a maximum at theta=0 so deltax/cos(theta) has a minimum at theta=0. So logically, an orthogonal angle is best.
Quote from: warren on September 02, 2015, 06:08:31 PM
Well, I might know a trick or two,
Spoiler
The nullifier beam travels instantaneously, but the packet feed has a finite speed. Positioning can minimize that length. The minimum deltax between an object and a CN is 6 given that deltay is small. The length of the transmission beam is deltax/cos(theta) where theta is arctan(deltay/deltax). cos(theta) has a maximum at theta=0 so deltax/cos(theta) has a minimum at theta=0. So logically, an orthogonal angle is best.
beautiful!
One more tip: the packets travel faster en route to a relay. So if there must be a distance for the packets to travel, make the relay rest immediately adjacent to the nullifer.
that would be best. :)
Ok kids... the next one is a 'little' harder. :)
totally lost on what to do please give me a strategy to try!