Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 30, 2015, 01:47:31 PM

Title: Custom Map #2447: batle.map. By: Nilar
Post by: AutoPost on August 30, 2015, 01:47:31 PM
This topic is for discussion of map #2447: batle.map
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2447)

Author: Nilar
Size: 201x63

Desc:
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: pastor.healer on August 30, 2015, 05:54:20 PM
Yikes... I steel feel wet from that goo.  Well done Nilar!  :)
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: PMouser on September 03, 2015, 07:46:30 AM
i cant do this on the energy you give us. what to to? ty
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: warren on September 03, 2015, 01:50:51 PM
On this map i found
Spoiler
building 2 cn in the creeper was a viable stratergy. I never needed the third, so I used it to charge totems.
[close]
The first two emitters are weak, so
Spoiler
you can hold them back with a pair of blasters each. I built four each and a mortar.
[close]
I then put the nullifiers
Spoiler
in the safe powerzones.
[close]
I had enough energy left over to
Spoiler
build build seven reactors and a forge in the safe area.
[close]
In order to start on the next emitters, I put reactors
Spoiler
in the safe power zones, I moved the mortars to the new power zones, and built two shields. Shields work across walls.
[close]
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Cavemaniac on September 16, 2015, 05:27:57 AM
Speed run!

5:43.6
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: warren on September 16, 2015, 10:16:16 AM
Too fast for me. I wouldn't mind seeing videographic proof of that, however.
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Alter Old on September 16, 2015, 08:45:25 PM
I'll try to make less than 5 minutes : ).
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Cavemaniac on September 16, 2015, 09:18:48 PM
Quote from: Alter Old on September 16, 2015, 08:45:25 PM
I'll try to make less than 5 minutes : ).

Heh!

It was you I had in mind!

I didn't do a lot of energy optimisation so you'll easliy improve on it.

Video your run for Warren, will ya?!
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Alter Old on September 17, 2015, 11:45:09 AM
Quote from: Cavemaniac on September 16, 2015, 09:18:48 PM
Video your run for Warren, will ya?!
You and I? Two videos better than one. Besides our methods may differ.
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Cavemaniac on September 17, 2015, 03:28:53 PM
Quote from: Alter Old on September 17, 2015, 11:45:09 AM
Quote from: Cavemaniac on September 16, 2015, 09:18:48 PM
Video your run for Warren, will ya?!
You and I? Two videos better than one. Besides our methods may differ.

Good plan, but I'm somewhat technologically challenged, lacking video capture capability - wheras I've watched your videos in the past.

Still, you're right, it would be interesting to compare play styles.

I'll post a few screen shots later showing play stages - not as comprehensive as a video, but still showing the road I took.
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: Cavemaniac on September 18, 2015, 11:41:19 PM

Alter Old - 2:55.1
Cavemaniac 5:43.6

You didn't even halve my time - it's like you weren't even trying!

As promised, here's a couple of screen shots, not giving EVERYTHING away...
Title: Re: Custom Map #2447: batle.map. By: Nilar
Post by: warren on September 19, 2015, 08:22:03 AM
You have no idea how much face palming those images led to. Of course that is how you get a good time on this map. I totally missed it.