Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 26, 2015, 12:51:26 PM

Title: Custom Map #2436: SECTOR 10. By: Magirus
Post by: AutoPost on August 26, 2015, 12:51:26 PM
This topic is for discussion of map #2436: SECTOR 10
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2436)

Author: Magirus
Size: 250x250

Desc:
Big and hard map, enjoi it
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: Sorrontis on August 26, 2015, 03:05:10 PM
looks great. my system can't take huge map very well though.
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: isj4 on August 26, 2015, 05:58:44 PM
Excellent map. I particularly enjoyed the new enemies.
The middle play required a bit too much terping, but otherwise an almost perfect map.

Spoiler

It was first in the end play when I was getting ready to nullify the center emitter that I by accident realized that the circling meteor could be nullified too. Doh!....
[close]
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: Loren Pechtel on August 26, 2015, 09:01:01 PM
Quote from: isj4 on August 26, 2015, 05:58:44 PM
Excellent map. I particularly enjoyed the new enemies.
The middle play required a bit too much terping, but otherwise an almost perfect map.

Spoiler

It was first in the end play when I was getting ready to nullify the center emitter that I by accident realized that the circling meteor could be nullified too. Doh!....
[close]

Yeah, I spent most of my time flattening the outer ring.

Spoiler
I figured the meteor could probably be nullified, I didn't like the fact that it only got close to land that I wasn't going to get to for a while so I dropped a nullifier on a PZ.  It worked, gave me a PZ in outer space, though.
[close]

The only real fight is for the outer ring.  Once the meteor is gone and you have Bertha tech simply drop one on every PZ you aren't using to advance your conquest.  It doesn't take them long to remove the pile of creeper.  One bomber strike and I had a toehold, it didn't last long after that.
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: D0m0nik on August 27, 2015, 05:25:03 PM
Really great map, the centre was quite easy to take but still an amazing map. Great work
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: damalakas on August 28, 2015, 05:13:40 PM
Great map, start thought would be easier, forgot about that meteor, had to cancel lots of pre-built stuff. The center was too easy though, and i didnt event a build a single sniper - pushed my way to bertha straight through the runners.
Title: Re: Custom Map #2436: SECTOR 10. By: Magirus
Post by: Johnny Haywire on November 14, 2016, 11:25:17 PM
I know this is an older map but I just found it. I really like it, and even though its size is very large I had no problems running it at 4x speed or faster. Not sure why, but that characteristic by itself is impressive!

Thanks for the map!