Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 22, 2015, 01:06:33 AM

Title: Custom Map #2421: creper 1. By: Cary jr
Post by: AutoPost on August 22, 2015, 01:06:33 AM
This topic is for discussion of map #2421: creper 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2421)

Author: Cary jr
Size: 128x128

Desc:
Title: Re: Custom Map #2421: creper 1. By: Cary jr
Post by: RealAndy on August 22, 2015, 07:22:18 AM
Needs tech, just a few totems here and there would have drastically improved this map.  Gets to a stage where it unplayable as the packet speed isn't sufficient to keep the beams resupplied quick enough to destroy the swarms of spores.

Would love to play it with techs, started quite fun.
Title: Re: Custom Map #2421: creper 1. By: Cary jr
Post by: Helper on August 22, 2015, 02:47:27 PM
Concur on the Totem/Forge request.
The only way I could figure to play this was charging the Spore Towers, and that was quite a slog.
Games tend to be more fun when there are a variety of paths to choose, and I just didn't see any options here.
Thanks for submitting it and looking forward to the next one.
H