Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 18, 2015, 05:16:49 PM

Title: Custom Map #2411: Miniature Land 9. By: Flash1255
Post by: AutoPost on August 18, 2015, 05:16:49 PM
This topic is for discussion of map #2411: Miniature Land 9
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2411)

Author: Flash1255
Size: 69x57

Desc:
The starting tactic is obvious; compact your structures in a grid-like fashion, and build reactors wherever it's safe. #Jinspired #Miniland #Digitalis+ #noRunners #noSpores #Void #EO-inspired
Title: Re: Custom Map #2411: Miniature Land 9. By: Flash1255
Post by: Tero on August 19, 2015, 03:16:18 AM
Smart, fun map! Thanks!!
Title: Re: Custom Map #2411: Miniature Land 9. By: Flash1255
Post by: Loren Pechtel on August 19, 2015, 07:11:50 PM
One mortar keeps half the threat at bay.  Two blasters take care of the rest.  It just becomes an exercise in how fast you can kill the emitters.  How some people accomplished their times I have no idea.
Title: Re: Custom Map #2411: Miniature Land 9. By: Flash1255
Post by: stdout on August 19, 2015, 08:00:15 PM
You can simultaneously destroy all emitters at once. The fun (and what makes this map particularly replayable) is that there are numerous paths to achieve that goal.