Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 13, 2015, 01:10:25 PM

Title: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: AutoPost on August 13, 2015, 01:10:25 PM
This topic is for discussion of map #2395: TiMr QkLi Go2.2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2395)

Author: Pastor.Healer
Size: 203x93

Desc:
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: Sorrontis on August 13, 2015, 01:21:47 PM
nasty little map. I'll have to try it again and again
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: darzog on August 13, 2015, 02:31:29 PM
That map was a lot of fun and took several restarts as I saw how the creeper progressed, but eventually figured out how to survive to a stable base.  Definitely could have had a better finish time, but I had some learnin' to do along the way.
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: stdout on August 13, 2015, 03:15:54 PM
Great game!
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: pastor.healer on August 13, 2015, 03:58:22 PM
Thanks fella's (girls included  if any)!  :)
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: Sorrontis on August 13, 2015, 04:52:45 PM
Took me about 10 trials, but I got it. also, those bugs blow up big.
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: pastor.healer on August 13, 2015, 05:07:15 PM
Ha!  Thanks Sorrontis... :)
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: pastor.healer on August 13, 2015, 05:08:31 PM
DylanG... Wow!  What a time.  Well done. :)
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: PMouser on August 14, 2015, 03:34:38 AM
how did you guys do it? ty
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: damalakas on August 14, 2015, 03:06:46 PM
Great map.

Spoiler
For start, i've added 1 cannon and 1 beam, that was enough to hold of runners/digitalis running towards me, and beam held of 1st and 2nd spore. In that time built a guppy and nuked all 9 spores with nullifier on PZ. After it should have been easier, but damn, those pesky bugs with 2k creeper, it flooded into void, and took a while to clean a mess. Great map.
[close]
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: pastor.healer on August 14, 2015, 04:05:22 PM
Thank you damalakas!  Blessings :)
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: stdout on August 14, 2015, 05:14:30 PM
In my game, I built 2 terps and flew them to the right, terped a 9x9 landing pad for another CN and then got to work. The start was razor thin and I must have restarted 10 times before getting a foothold.
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: pastor.healer on August 14, 2015, 07:50:52 PM
That's what makes CW so fun.  There are always different ways to play... with one objective... to beat Stdout :)  Blessings my friend.
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: stdout on August 14, 2015, 09:35:57 PM
On your maps I'm rarely in the top 10 but I love playing them nonetheless! :)
Title: Re: Custom Map #2395: TiMr QkLi Go2.2. By: Pastor.Healer
Post by: Loren Pechtel on August 15, 2015, 06:42:28 PM
Quote from: stdout on August 14, 2015, 05:14:30 PM
In my game, I built 2 terps and flew them to the right, terped a 9x9 landing pad for another CN and then got to work. The start was razor thin and I must have restarted 10 times before getting a foothold.

No terps needed.  One guppy, a PZ-nullifier can take out the death spores.  Now you have a new landing pad with a minimal threat.  My initial base died just as I dropped the second CN.  At that point victory is assured, it's just the pain of trying to nullify amongst the bugs.