Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 08, 2015, 05:35:14 PM

Title: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: AutoPost on August 08, 2015, 05:35:14 PM
This topic is for discussion of map #2382: Miniature Land 8
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2382)

Author: Flash1255
Size: 96x63

Desc:
Haven't uploaded a map in a loooong time, been too pre-occupied with Pokemon Mystery Dungeon. Here's a map that is kinda a throwback to Mission 5 of the Training Sim of CW1.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: Loren Pechtel on August 08, 2015, 11:11:50 PM
You realize you can drop the CN in the NE and kill the spore tower?  It's a second or two slow to kill the emitter this way, though.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: Flash1225 on August 09, 2015, 09:29:32 PM
That's not the point of the map. You're supposed to start in the lower left corner, and if you've played the Training Sim up to this level, you'd know that's how the has to be played properly.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: PMouser on August 09, 2015, 09:40:38 PM
i played from lower left corner
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: warren on August 09, 2015, 10:18:05 PM
I would say that if you wanted to create an authentic throwback, you should preland the command node in the position of odin city, so as to make some of the new strategies more expensive.

For some players, the game of the map is the fastest game allowed by the rules, regardless of intent.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: Grayzzur on August 11, 2015, 05:58:04 PM
Quote from: Loren Pechtel on August 08, 2015, 11:11:50 PM
You realize you can drop the CN in the NE and kill the spore tower?  It's a second or two slow to kill the emitter this way, though.
Actually, with proper placement, you can *just* kill the emitter before the creeper destroys the nullifer.

Just having a physical spore tower changes the game from the CW1 mission due to the power zone.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: Loren Pechtel on August 12, 2015, 02:39:18 PM
Quote from: Grayzzur on August 11, 2015, 05:58:04 PM
Quote from: Loren Pechtel on August 08, 2015, 11:11:50 PM
You realize you can drop the CN in the NE and kill the spore tower?  It's a second or two slow to kill the emitter this way, though.
Actually, with proper placement, you can *just* kill the emitter before the creeper destroys the nullifer.

Just having a physical spore tower changes the game from the CW1 mission due to the power zone.

I sure don't see it.  I placed the nullifier as far as possible from the emitter, it wasn't enough.
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: warren on August 12, 2015, 07:10:09 PM
QuoteI sure don't see it.  ... it wasn't enough.
Spoiler

Land the command node. Build 3 collectors far apart from each other in turn. Build the nullifier. Win.
[close]
Title: Re: Custom Map #2382: Miniature Land 8. By: Flash1255
Post by: stdout on August 12, 2015, 11:13:36 PM
warren is right. It's all about the energy. Your CN produces some energy but not enough to fully build and power a nullifier without getting into the red. Sacrifice a little time early to get collectors ready, and then build your nullifiers. Always watch your energy.