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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 08, 2015, 02:36:50 AM

Title: Custom Map #2381: Z2tLnn QM 22. By: Pastor.Healer
Post by: AutoPost on August 08, 2015, 02:36:50 AM
This topic is for discussion of map #2381: Z2tLnn QM 22
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2381)

Author: Pastor.Healer
Size: 173x91

Desc:
Title: Re: Custom Map #2381: Z2tLnn QM 22. By: Pastor.Healer
Post by: Loren Pechtel on August 08, 2015, 10:58:03 AM
It's got me stumped.

I cleared to the point of the anti-air to the left of where the digitalis connects to the island and was struggling to get past that point.  I made a mistake that caused me to reload a save and it was instantly impossible--my CN went into continuous stun.


Also, I find your recent habit of ore in space annoying.  It makes it hard to tell where you can build--annoyance without adding any game value as far as I can tell.
Title: Re: Custom Map #2381: Z2tLnn QM 22. By: Pastor.Healer
Post by: mmh on August 08, 2015, 11:06:57 AM
Quote from: Loren Pechtel on August 08, 2015, 10:58:03 AM
I made a mistake that caused me to reload a save and it was instantly impossible--my CN went into continuous stun.

If you send your CN into orbit and drop another on the same location it won't get stunned.
Title: Re: Custom Map #2381: Z2tLnn QM 22. By: Pastor.Healer
Post by: D0m0nik on August 09, 2015, 06:17:10 AM
Spoiler
Try a relay on the PZ and go straight up, protect 2nd relay with a blaster
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