Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 05, 2015, 05:29:44 PM

Title: Custom Map #2374: Standard Subvertion. By: stdout
Post by: AutoPost on August 05, 2015, 05:29:44 PM
This topic is for discussion of map #2374: Standard Subvertion
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2374)

Author: stdout
Size: 200x100

Desc:
We have established a tiny toehold on this strangely shaped series of rocks floating out in the void. The humans have mounted a quick response and we only have a moment to establish ourselves here. If we can manage to survive the first couple minutes, this should be a fun cakewalk. One thing we're particularly good at doing is taking over their technology and using it against them. Never forget this! #PlayAsCreeper
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: harrymcb on August 05, 2015, 05:51:47 PM
how do you corrupt tech?
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: stdout on August 05, 2015, 05:56:38 PM
Spoiler
Use the terp to build walls, blocking the line of sight of the PZ powered weapons.
[close]
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: harrymcb on August 05, 2015, 06:03:51 PM
thanks. it would be nice if this wasn't a secret ability though.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: Linden on August 07, 2015, 04:06:27 PM
Thanks for another belter, Stdout! Lots of replayability on this one. Loads of fun. :)

Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: stdout on August 07, 2015, 10:33:59 PM
Glad you like it, thanks for saying so.  ;D
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: tkrm on August 08, 2015, 10:40:16 AM
This its literally the worst PAC map I have yet seen.
Completely no progression, you have to wait like an hour at the start until the ore runs out otherwise you can't win, random incorrect unit placement, completely no notation of a key feature you need to win the map and it has the author's name as the map terrain because he couldn't think of anything else except stroking his ego.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: Asbestos on August 08, 2015, 01:28:28 PM
Well, at least you're honest. That's better than most people.

I thought it was pretty fun, if a bit linear.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: stdout on August 09, 2015, 09:21:03 AM
Quote from: tkrm on August 08, 2015, 10:40:16 AMyou have to wait like an hour at the start until the ore runs out otherwise you can't win

I wish you had known to use the terp to block the sprayer. Then you'd have been on your way in one minute instead of one hour.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: tkrm on August 09, 2015, 09:34:56 AM
Or maybe it had something to do with the fact that the terp can't reach far enough.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: mzimmer74 on August 09, 2015, 12:14:23 PM
Quote from: tkrm on August 09, 2015, 09:34:56 AM
Or maybe it had something to do with the fact that the terp can't reach far enough.
Given that the average completion time is less than 28 minutes perhaps there was another way to beat it rather than wait until the "ore ran out."  The forums are here to give people assistance but when you start with such a nasty comment people may not be quite so ready to help.  I would encourage you to read the post by Virgil (the creator of this game) at http://knucklecracker.com/forums/index.php?topic=15512.0 in terms of how this forum tries to maintain civility.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: tkrm on August 09, 2015, 07:51:13 PM
Let's see what this section is called, oh right, Colonial Space Map Discussion.
That means I wasn't exactly looking for help.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: thumbmaster on August 09, 2015, 08:47:46 PM
Quote from: tkrm on August 09, 2015, 07:51:13 PM
Let's see what this section is called, oh right, Colonial Space Map Discussion.
That means I wasn't exactly looking for help.

In the spirit of your statement, I don't believe your one-sided blasting of a map that plenty of players were able to complete in a timely manner to be a "discussion". Having said that, welcome to the forums and we look forward to seeing awesome, non-boring maps that you'll share with us.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: isj4 on August 10, 2015, 05:31:20 AM
I like that it is another map with corrupted terps.
I don't like the size of the map. There is not enough variation in it. Half the size would have been enough, meaning the first 3 letters would have been OK.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: EEderle on August 10, 2015, 06:55:09 AM
How do you survive the first 2 Minutes? Any help appreciated
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: isj4 on August 10, 2015, 07:08:27 AM
Quote from: EEderle on August 10, 2015, 06:55:09 AM
How do you survive the first 2 Minutes? Any help appreciated
Spoiler

You can control the terps and use them to block the cannons' and sprayers' line-of-sight.
Click "terraform".
Find an area with higher level than where the cannons are. Press shift-T (sets the terraforming level to where the mouse is). Then terraform around the cannons to block their line-of-sight. After that the creeper will flow and destroy the nullifier and connect to the totem. From there on it is an easy ride.
[close]
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: thumbmaster on August 10, 2015, 08:57:30 AM
Quote from: EEderle on August 10, 2015, 06:55:09 AM
How do you survive the first 2 Minutes? Any help appreciated

Spoiler
In a PAC map that has terps, first thing you'd notice is that the Terraform button is available. You can "corrupt" the terps by issuing terraforming commands. To set the target terraforming level, hover the mouse cursor over a spot of desired terrain level, then press shift+T. Then you can press the Terraform button to build walls to block the enemy's vision. eg., If you put a thin sliver of a level 10 wall in front of a pulse cannon that's sitting on level 5 terrain, it cannot see your creeper approach and can only fire when the creeper is literally right on top of it. That makes a super fast clean-up of cannons and sprayers situated in the "right" locations. This trick doesn't work on mortars and beams, and obviously, flying weapons.
[close]

If you enjoy it, I have a PAC map that uses a similar trick to get started. Search for "Zesi".
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: Linden on August 10, 2015, 01:35:37 PM
Edit: Woops - an influx of help, which is great to see. You should manage fine now. :)

Quote from: EEderle on August 10, 2015, 06:55:09 AM
How do you survive the first 2 Minutes? Any help appreciated



Hiya.

Try this:

Spoiler
The key to starting this one is to stop the PZ cannon from shooting, so you block it off. Select Terraform, then hover your cursor over some terrain that's higher than the PZ cannon, and hit Shift-T (press and hold Shift, press T). That'll give you a terraforming height that you brush around the PZ cannon, and the Terp you've just corrupted will work for you and you can then spread creeper/digitalis without worrying about the Nullifier.
Spoiler


Another tip, if you want it - stop reading now if you don't. :D

Spoiler
I put a spore tower in the now-reclaimed PZ and dropped spores onto gaps up at the top, thus spreading faster than if I'd wended my way around the letters.
[close]

[close]
[close]
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: Vanguard on August 10, 2015, 05:24:23 PM
Quote from: isj4 on August 10, 2015, 05:31:20 AM
I like that it is another map with corrupted terps.
I don't like the size of the map. There is not enough variation in it. Half the size would have been enough, meaning the first 3 letters would have been OK.
The first three letters? Like in "STD"?  ::) ;D

Sorry, I swear I couldn“t resist.
Title: Re: Custom Map #2374: Standard Subvertion. By: stdout
Post by: metalsiagon on August 15, 2015, 01:11:59 AM
I have to say, this one was a fun one.  :D

Just when I forgot about terraforming in PAC maps, you go ahead and deliver this one.