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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 28, 2015, 04:12:57 PM

Title: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: AutoPost on July 28, 2015, 04:12:57 PM
This topic is for discussion of map #2353: Creeper's Revenge Pt. 3
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2353)

Author: Sorrontis
Size: 140x140

Desc:
Things heat up in Part 3 of the Creeper's Revenge. With no where to go, Skars must take a good defensible position, but there are none. Will he be stuck here, or will he move on. Hell on Terp.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 28, 2015, 04:18:42 PM
I apologize in advance
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Helper on July 28, 2015, 07:28:29 PM
Got a foothold and moving on down the road.
Good fight.
Back later.
H
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Loren Pechtel on July 28, 2015, 07:56:34 PM
There's eno gh ener y around the NE that it's not hard to get a fo thold and kill that thre tening emit er.

Af er that it's just a pa n until y u kill that CRPL ga get.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 28, 2015, 07:58:30 PM
Quote from: Loren Pechtel on July 28, 2015, 07:56:34 PM
There's eno gh ener y around the NE that it's not hard to get a fo thold and kill that thre tening emit er.

Af er that it's just a pa n until y u kill that CRPL ga get.

I'm not sure what happened there. However, I hope you liked the map.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: warren on July 28, 2015, 11:11:08 PM
Apologize for what exactly? Good game. Really touch and go. I think you got a bug, however, unless you intended to occasionally destroy random emitters and power zones underneath my reactors.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 29, 2015, 12:24:30 AM
Quote from: warren on July 28, 2015, 11:11:08 PM
Apologize for what exactly? Good game. Really touch and go. I think you got a bug, however, unless you intended to occasionally destroy random emitters and power zones underneath my reactors.

That is a bug. I've fixed it in a newer version of the CRPL code. It does end up making the game a little easier (by luck).
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 29, 2015, 12:27:45 AM
I really want to know who those guys "War" and "Alter Old" are. They are just flying through my maps.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: warren on July 29, 2015, 02:08:06 AM
Well, I heard that AlterOld is russian. And he once beat Chuck Norris at chess.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: stdout on July 29, 2015, 10:18:27 AM
And War is warren.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 29, 2015, 01:03:51 PM
I figured as much :)
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Jerdog on July 29, 2015, 11:53:07 PM
I don't know how they do it either.  I push as hard as I can. 

When terping is needed I often waste a lot of time, fortunately you need just a little here and there on this map.

This is a nice two base fight.  Not hard, but you have to be methodical.
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Sorrontis on July 30, 2015, 12:49:31 AM
Quote from: Jerdog on July 29, 2015, 11:53:07 PM
Spoiler
I don't know how they do it either.  I push as hard as I can. 

When terping is needed I often waste a lot of time, fortunately you need just a little here and there on this map.
[close]
This is a nice two base fight.  Not hard, but you have to be methodical.

Thanks!
Title: Re: Custom Map #2353: Creeper's Revenge Pt. 3. By: Sorrontis
Post by: Johnny Haywire on November 16, 2019, 05:40:42 PM
I'm not exactly sure what the CRPL does in this map. All I could see is that occasionally there would be a small hole in random places, but not much.

I expected the CRPL to be a "Sorrontis Surprise" but it's not. Then I noticed that these maps are more than 4 years old. That might explain some things.

This seems to be a pretty normal, not-very-difficult map for anyone wanting to try older maps.