Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 25, 2015, 02:19:57 PM

Title: Custom Map #2347: Islands. By: Duo
Post by: AutoPost on July 25, 2015, 02:19:57 PM
This topic is for discussion of map #2347: Islands
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2347)

Author: Duo
Size: 256x256

Desc:
It's a map with Islands. Build Guppies. And Beams. 'Nuf said.
Title: Re: Custom Map #2347: Islands. By: Duo
Post by: Sorrontis on July 25, 2015, 02:38:02 PM
looks nice!
Title: Re: Custom Map #2347: Islands. By: Duo
Post by: ChaosMaster130 on July 25, 2015, 05:49:24 PM
It was a OK map IMO.
Other then a bunch of gaps in the digitalis and the fact creeper could not reach and therefore hurt the wall northwest of your base so you never actually needed to worry about digitalis surrounding your base.

Also about 3/4ths of the map were ended up being pointless to me because all I did was guppy to the northwest then work me way to the northeast Inhibitor from there to win.

Because I only needed to destroy one Inhibitor to win the map. Not sure if that was intentional : :-\
Title: Re: Custom Map #2347: Islands. By: Duo
Post by: Loren Pechtel on July 26, 2015, 10:07:54 PM
You always only have to destroy one inhibitor, just pick the one you want to go for.

You're right about there being no digitalis threat to the base but breaking out of that base isn't easy.  I took the W first, then S and SW, at that point with a dozen PZ berthas it was a piece of cake to march up to the NE inhibitor.
Title: Re: Custom Map #2347: Islands. By: Duo
Post by: pastor.healer on July 27, 2015, 11:50:35 PM
My type of map!  Thanks for the run...   :P