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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 24, 2015, 03:03:30 PM

Title: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: AutoPost on July 24, 2015, 03:03:30 PM
This topic is for discussion of map #2342: Creeper's Revenge (Pt 2)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2342)

Author: Sorrontis
Size: 64x128

Desc:
Who are these people that we're following. What are they doing? Why are the creepers angry? These questions are not answered. But why?
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Vanguard on July 24, 2015, 05:40:17 PM
Too stupid for this map. :-[

Full energy defense manages to have enough energy but the restocking of the Air defense jsut isn´t fast enough. Not enough time to neutralize an emitter in front, because of all the craters and prohibitive building costs of the terps. I need a spoiler for this one.  ???
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: mzimmer74 on July 24, 2015, 05:50:41 PM
Haven't played the whole level yet but thought I'd try an experiment to start it out.  Here's a way to avoid your problem:
Spoiler

You can rush the spore tower.  Drop your CN right to the south of the energy deposit.  Immediately build a siphon on the energy deposit and disarm your blasters and move the forward two back behind the wall.  As soon as you've built the siphon immediately start building a guppy below your CN.  Then send it to the north part of the map and build a nullifier to the left of the spore tower.  It'll get one wave off that can be taken out by your air defense and shouldn't get a second one off before it is nullified.  Then it's just a matter of surviving to destroy the emitters.
[close]

Hope that helps.
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Sorrontis on July 24, 2015, 06:34:39 PM
Quote from: mzimmer74 on July 24, 2015, 05:50:41 PM
Haven't played the whole level yet but thought I'd try an experiment to start it out.  Here's a way to avoid your problem:
Spoiler

You can rush the spore tower.  Drop your CN right to the south of the energy deposit.  Immediately build a siphon on the energy deposit and disarm your blasters and move the forward two back behind the wall.  As soon as you've built the siphon immediately start building a guppy below your CN.  Then send it to the north part of the map and build a nullifier to the left of the spore tower.  It'll get one wave off that can be taken out by your air defense and shouldn't get a second one off before it is nullified.  Then it's just a matter of surviving to destroy the emitters.
[close]

Hope that helps.

:-X
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: mzimmer74 on July 25, 2015, 08:25:26 AM
Don't worry Sorrontis...I played the whole map through and enjoyed it. :)
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Sorrontis on July 25, 2015, 08:50:01 AM
Thanks! I'm learning some RPL for some of the later maps.
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Sorrontis on July 27, 2015, 06:47:04 PM
Creeper's Revenge Pt 3 will be up and working very soon. There's a bit of CRPL that is not working like I would want, so I have to tweak it. Give me til thursday-ish. It's going to be tough!
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Vanguard on July 28, 2015, 04:18:59 PM
Quote from: mzimmer74 on July 24, 2015, 05:50:41 PM
Haven't played the whole level yet but thought I'd try an experiment to start it out.  Here's a way to avoid your problem:
Spoiler

You can rush the spore tower.  Drop your CN right to the south of the energy deposit.  Immediately build a siphon on the energy deposit and disarm your blasters and move the forward two back behind the wall.  As soon as you've built the siphon immediately start building a guppy below your CN.  Then send it to the north part of the map and build a nullifier to the left of the spore tower.  It'll get one wave off that can be taken out by your air defense and shouldn't get a second one off before it is nullified.  Then it's just a matter of surviving to destroy the emitters.
[close]

Hope that helps.

Did. Thank. Was really not having a clue how to do this. Dunno why. Feel stupid now, but at least it´s done. :&
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: PMouser on August 09, 2015, 10:36:54 PM
ty for the help, i could not do it without the spoiler too,too hard to leave the spore tower in, it is imposible i think if tower is left in. ty again
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Johnny Haywire on November 16, 2019, 05:01:35 PM
This is another map that Sorrontis made before he turned to the Dark Side; before the days of the Himpire. Once Sorrontis became *Him* (Him-who-probably-should-not-be-named), the maps got ugly. This isn't ugly.

You can actually land a guppy and take out the tower before it gets a shot off. Just be fast. Once you do that, there's no more threat.

Thanks for the not-so-evil map, Sorrontis!
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Sorrontis on November 24, 2019, 02:08:33 PM
Back in the old days, yes. I was still innocent and loving. :D
Title: Re: Custom Map #2342: Creeper's Revenge (Pt 2). By: Sorrontis
Post by: Johnny Haywire on November 30, 2019, 09:09:48 PM
I know there is still good in you! The Emperor hasn't driven it from you fully!