Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 24, 2015, 11:47:23 AM

Title: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: AutoPost on July 24, 2015, 11:47:23 AM
This topic is for discussion of map #2341: Pipe dream
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2341)

Author: Ivan Skytte Jørgensen
Size: 128x84

Desc:
"Honey? The water isn't running. Could you check the basement?" You think you need to turn a handle somewhere but the problem is worse than you thought. Who installed this plumbing anyway?
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: isj4 on July 24, 2015, 11:49:40 AM
The map is meant to be more fun and aesthetically than difficult.

The overlapping pipes were inspired by some of the "alien ship / space station" maps.
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: Sorrontis on July 24, 2015, 02:05:48 PM
I liked it. Didn't finish it per-say. But I liked it.
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: Loren Pechtel on July 24, 2015, 03:02:55 PM
The plumber is fired!
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: ChaosMaster130 on July 31, 2015, 03:34:13 AM
I liked it right until I had to nullify the top left emitter, which I ended up brick-walling due to the lack of forge upgrades.  :-[
So yeah, I liked the map up till then. :-\
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: isj4 on July 31, 2015, 08:46:27 AM
One way to nullify the top-left emitter is:
Spoiler

Build a bertha. Aim it at halfway between the left edge and the emitter. That will clear the creeper for long enough to move 2-3 cannons up there and build a relay delivering energy to them.
Once that is done aim the bertha a little closer to the emitter. Within a minute that should have cleared the creeper of the two islands south-west of the emitter, and you can build an nullifier+relay there.

"What? Berthas in my basement?" you might say. Yes, the problem is worse than you thought.
[close]

I did consider keeping the forge available on the map, but that would quickly make beating the map easy. I'm still undecided if that would keep the map fun to play. Feel free to modify the map and submit a changed version.
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: darzog on July 31, 2015, 11:03:20 AM
I hadn't considered your spoiler; without that, getting that last emitter was a beast.  The rest of the map was pretty easy, but still a lot of fun.
Title: Re: Custom Map #2341: Pipe dream. By: Ivan Skytte Jørgensen
Post by: yum-forum on May 19, 2018, 04:37:14 AM
Enjoyed. Especially end of game. Really fun map!  :)