Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 20, 2015, 03:21:39 PM

Title: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: AutoPost on July 20, 2015, 03:21:39 PM
This topic is for discussion of map #2333: Crushing Defeat
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2333)

Author: Sorrontis
Size: 256x96

Desc:
Creeper warfare at its worst. Good luck!
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Helper on July 20, 2015, 08:04:35 PM
Great fight!
Thanks for putting it together.
H
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: RealAndy on July 21, 2015, 07:58:06 AM
Wow. Full on fight at the end.

I like a challenge so I managed to nullify all the emitters before finishing.

And, from being slow, I accidentally let the super spore towers start, man can they destroy everything you've built up, had to load a couple of times.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 21, 2015, 12:27:06 PM
Quote from: RealAndy on July 21, 2015, 07:58:06 AM
Wow. Full on fight at the end.

I like a challenge so I managed to nullify all the emitters before finishing.

And, from being slow, I accidentally let the super spore towers start, man can they destroy everything you've built up, had to load a couple of times.

Thanks. I was thinking making it for 30 minutes, but I never could beat it by then. People have though
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 21, 2015, 12:27:42 PM
Quote from: Helper on July 20, 2015, 08:04:35 PM
Great fight!
Thanks for putting it together.
H

Thanks! New creation will be up by the end of the week
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Loren Pechtel on July 21, 2015, 04:32:30 PM
We have several ore mines but no sprayers, only bombers.  I found no use at all for the bombers, the only place I even considered bombing was under anti-air.  And why so many anti-air installations?  The ones at the back with the death spores are invulnerable anyway.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 21, 2015, 04:39:28 PM
Quote from: Loren Pechtel on July 21, 2015, 04:32:30 PM
We have several ore mines but no sprayers, only bombers.  I found no use at all for the bombers, the only place I even considered bombing was under anti-air.  And why so many anti-air installations?  The ones at the back with the death spores are invulnerable anyway.

honestly? it was a mistake. I forgot to put a tech artifact for them. as for the AE fields, for the heck of it :)
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Helper on July 21, 2015, 05:49:15 PM
Concur. A few Sprayers would have been real handy.
:)
Next time.
H
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: PMouser on July 22, 2015, 12:46:14 AM
how do you survive that spoor barrages? it wrecked my camp
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Loren Pechtel on July 22, 2015, 01:25:15 AM
Quote from: PMouser on July 22, 2015, 12:46:14 AM
how do you survive that spoor barrages? it wrecked my camp

You're not expected to survive them.  You're expected to beat the map before they fire.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 22, 2015, 07:04:11 AM
Quote from: Helper on July 21, 2015, 05:49:15 PM
Concur. A few Sprayers would have been real handy.
:)
Next time.
H

You're right, you see, next time is all about the sprayer.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: RealAndy on July 22, 2015, 07:07:13 AM
Spoiler

It is certainly possible to survive the spore barrages at 1 hour, the trick is to have reactors and weapons here, there and everywhere, and then rebuild after each wave.  And flooding with as much AC as possible certainly slows them down a bit.

My initial issue was I only had reactors at the back where I started and I ran out of energy when the first wave came and knocked them out.
[close]
I just realised my score isn't up there, had problems with my network when I went to submit, and was ready to stop the computer so didn't bother stuffing around with it.

Loved the map, keep it up.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 22, 2015, 07:07:49 AM
Quote from: Loren Pechtel on July 22, 2015, 01:25:15 AM
Quote from: PMouser on July 22, 2015, 12:46:14 AM
how do you survive that spoor barrages? it wrecked my camp

You're not expected to survive them.  You're expected to beat the map before they fire.

Bingo! Although, it might be "technically" possible. You just gotta be really ready
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 22, 2015, 07:09:00 AM
Quote from: RealAndy on July 22, 2015, 07:07:13 AM
Spoiler

It is certainly possible to survive the spore barrages at 1 hour, the trick is to have reactors and weapons here, there and everywhere, and then rebuild after each wave.  And flooding with as much AC as possible certainly slows them down a bit.

My initial issue was I only had reactors at the back where I started and I ran out of energy when the first wave came and knocked them out.
[close]
I just realised my score isn't up there, had problems with my network when I went to submit, and was ready to stop the computer so didn't bother stuffing around with it.

Loved the map, keep it up.

Thanks! You survived to an hour mark?! That's awesome!
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Helper on July 22, 2015, 12:28:01 PM
Heh!
I've re-played many games to see if I could lower my time, but this might be a good one to keep playing until those Final Protective Fires trigger.
It would be fun to see what it takes to survive that giant wave.
H
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 22, 2015, 12:54:37 PM
Quote from: Helper on July 22, 2015, 12:28:01 PM
....
It would be fun to see what it takes to survive that giant wave.
H

Survive and win!
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Loren Pechtel on July 22, 2015, 03:13:19 PM
Quote from: Helper on July 22, 2015, 12:28:01 PM
Heh!
I've re-played many games to see if I could lower my time, but this might be a good one to keep playing until those Final Protective Fires trigger.
It would be fun to see what it takes to survive that giant wave.
H

Lots and lots of beams.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on July 22, 2015, 03:40:20 PM
Quote from: Loren Pechtel on July 22, 2015, 03:13:19 PM
Quote from: Helper on July 22, 2015, 12:28:01 PM
Heh!
I've re-played many games to see if I could lower my time, but this might be a good one to keep playing until those Final Protective Fires trigger.
It would be fun to see what it takes to survive that giant wave.
H

Lots and lots of beams.

If I remember correctly, I capped the beams at 5.
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Johnny Haywire on November 15, 2019, 10:38:15 AM
My doctor said it was ok for me to go back to playing some of Sorrontis' maps, so I did this one.

I decided to try a speedrun at this and try to get a decent time for once. Maybe even come close to Alter Old's time, who knows?

I realized after pausing the ba-hooey out of this map and not even getting under 8 minutes that Alter Old is indeed from another planet. Or from the future. Or possibly an AI sent here from another planet in the future to either wipe us out or save us all.  I can see possibly shaving my time down into the 7-minute mark, but I have no idea how he got it under 4. Stinkin' impressive.

As for the map, forget trying to survive the spores. Just take them out. Grab all 3 of your CN's at the start and hit the weakest enemy emitters/towers/etc and use them for your benefit. My biggest bottleneck was trying to pick up all the doo-dads after killing the inhibitor. Maybe A.O. did that at the start, I dunno.

I can see how this map would be lots of fun. I should try playing it my normal way and see. Sorrontis, if you're still around my insurance company wants to get in touch with you about... um... maybe a tuxedo. All I know is they said something about a suit and needing to file it somewhere.

Thanks for the map! (I think)  ;D
Title: Re: Custom Map #2333: Crushing Defeat. By: Sorrontis
Post by: Sorrontis on November 24, 2019, 02:11:07 PM
Oh, I love a good suit. I need a good tailor though, my shoulders are unusually broad.