Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 11, 2015, 12:18:17 AM

Title: Custom Map #2301: DEFENSE. By: Zarin417
Post by: AutoPost on July 11, 2015, 12:18:17 AM
This topic is for discussion of map #2301: DEFENSE
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2301)

Author: Zarin417
Size: 150x150

Desc:
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: TimeWeaver on July 11, 2015, 12:08:58 PM
So disappointed that the creeper wasn't actually red.
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: RrR on July 11, 2015, 12:16:48 PM
You can make it red if you want it red!

The colour of creeper and anticreeper and be set in the settings planet orbiting the DMD sun.
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Maldor66 on July 11, 2015, 08:34:17 PM
The small green icon on the right that is a Bertha -- how do I mine it to get a 3rd Bertha?
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Imposter on July 12, 2015, 01:53:53 AM
Well I know you can grab it after you take the north east island by setting one of the long range networks on the power zone, then moving your headquarters to that island. I'm not sure if you can get it before then which is kind of lame.
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Helper on July 12, 2015, 07:00:54 AM
I thought it was pretty clever.
Z417 did a number of clever things whilst building this, and I enjoyed it very much.
H
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: RealAndy on July 12, 2015, 08:55:49 AM
I liked it, found myself a bit surprised when I realised there were no air unit to attack the northeast island with, had to...

Spoiler
[/
... use a good ole brute force method of just landing heaps of blasters, mortars and guppies on there.
spoiler]
[close]
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Imposter on July 13, 2015, 11:25:59 PM
Quote from: Helper on July 12, 2015, 07:00:54 AM

Critical comments have more impact if they include an actual recommendation for improvement.


I figured it was implied but here it is: Don't include extra pickup items if they're only available when the map is already won. They only draw out the game time for no reason.

The exception would be if they have some sort of story significance.
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: RrR on July 14, 2015, 11:34:42 AM
Just played again. It is possible to get the third bertha in the mid-game
Spoiler
once you have one PZ bertha it is easy to clear the island of creeper and fly the CN over to pick it up
[close]
Not sure it is the optimal game play though as the third bertha isn't ready until late. But it is good to have options.

Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Helper on July 14, 2015, 01:46:25 PM
Quote from: RrR on July 14, 2015, 11:34:42 AM
"But it is good to have options."

LOL!
That should be the official CW slogan.
:)
H
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Imposter on July 14, 2015, 09:13:53 PM
Quote from: Helper on July 14, 2015, 09:50:44 AM

Perhaps as your playing skills develop you will see these kinds of alternative approaches.
H

Dude, you just ooze an attitude of "I'm better than you" from every post in this thread. You could have been a gentleman and a scholar like RrR by mentioning how it was accomplished rather than simply stroking your ego. :/
Title: Re: Custom Map #2301: DEFENSE. By: Zarin417
Post by: Karsten75 on July 15, 2015, 10:16:56 AM
The last two posts in this thread would have been better served in PMs.

I would prefer to only see further posts in this thread that deals with *this* map and/or strategies and opinions concerning *this* map.