This topic is for discussion of map #2286: Obliterated 
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2286)
Author: ghostwalker13 
Size: 128x128 
Desc:
#8th map You stumble across this world with surprise. Nearly the whole of this planet was ripped apart by a solar flare nearby. It would have been good if it were destroyed, meaning the enemy on this planet would be destroyed. But it had a different outcome... Notes: I created this map just to test if i could link a map to a KC Forum post. I decided to finalize that map. And here it is. Hope you enjoy. Oh, nearly forgot, you WILL need a forge and berthas for this! Let's get PZ cranking! Good Luck! -ghost
			
			
			
				Really nice changes with your final touch-up for this.
Good ratings and about 1/2 of those who download it have finished it.
There are just enough surprises along the way to keep things interesting, but no 'game-killers'.
I had a fun time and appreciate your extra effort.
Thanks,
H
			
			
			
				Talk about slow speed, under hand pitch. 
Spoiler
I completed the network and set nullifiers near ever spore tower.  All the towers were destroyed before any could launch!? 
All the pre-built snipers kept the runners from causing any trouble.  While a 1k emitter can make progress difficult.  Set on an island really diminishes the effect.  A forge just sped things along.  To make this map more of a challenge.  I would widen the gap between the center island and the outer ring.  Give one prebuilt sniper.  And think about other tech limits.  
			
 
			
			
				Quote from: Tero on July 15, 2015, 12:08:59 PM
Talk about slow speed, under hand pitch. Spoiler
I completed the network and set nullifiers near ever spore tower.  All the towers were destroyed before any could launch!? 
 All the pre-built snipers kept the runners from causing any trouble.  While a 1k emitter can make progress difficult.  Set on an island really diminishes the effect.  A forge just sped things along.  To make this map more of a challenge.  I would widen the gap between the center island and the outer ring.  Give one prebuilt sniper.  And think about other tech limits. 
The prebuilt snipers aren't even an issue.  I started out disabling them because I didn't want them turning runners into creeper, although it turns out they aren't juicy enough to matter anyway.  I did as you said about the spores, built up my power then went in and nullified the runners and three of the emitters.  I then built enough cannons to basically suppress the digitalis ring before killing the last emitter.  Berthas on most of the PZs, I used the last to relay to the island on a spot cleared by bombers.  Game over.