Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 04, 2015, 11:49:12 AM

Title: Custom Map #2272: Tilt!. By: warren
Post by: AutoPost on July 04, 2015, 11:49:12 AM
This topic is for discussion of map #2272: Tilt!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2272)

Author: warren
Size: 72x72

Desc:
Every action has an equal and opposite reaction. No more so than here in this harrowing balancing act. The creeper will mirror your every act. #CRPL PS: visit the knucklecracker forum to join the community.
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: Peter R on July 04, 2015, 12:32:23 PM
Nice map and nice script.
Unfortenately, I can't manage to build up.
I tried about 8 times to start over.
Creeper wins this time.  :(
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: iwishforpie2 on July 04, 2015, 03:20:46 PM
"will mimic what you do"

>builds 2 things

>builds what 3 pulse cannons would have to get the job done
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: warren on July 04, 2015, 09:19:04 PM
I suggest divide and conquer. Once some of your units are free, the map gets easier. Although it still takes a lot to prepare the final invasion. Also, the dps of mortars is much higher than blasters. Try one and play defensively.

There is a glitch where sometimes areas become unbuildable. Saving and loading fixes this.

Or you could treat it like a puzzle. Congratulations AlterOld.
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: radd on July 06, 2015, 06:18:46 AM
Nice puzzle!

Figured out a trick to do it under 3 minutes. Obviously Alter Old found a better trick!
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: warren on July 06, 2015, 09:33:59 AM
I know how AlterOld did it. I am considering making a new map with this script with the express purpose of eliminating fast victories. However, this slightly harder variant would doubtless get a low score and entertain few.

It is mildly disappointing to know that you carefully created a twenty minute experience, only to realize you left a hole that allows some to bypass nearly the whole thing. Now they didn't get to enjoy the whole thing.
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: RrR on July 06, 2015, 10:33:33 AM
Half the fun is looking for gaps to exploit.
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: Alter Old on July 06, 2015, 11:59:09 AM
warren
Twenty minutes? Just? You must present with your experience, how many time leaves on that, even to find out possibility to pass a map not on a scenario, not speaking about careful calculations for the sake of the best result (the last improvement on 0.5 seconds occupied about hour). And your map, by the way, was extremely interesting exactly from one feature, that you, probably, consider as the annoying miss. Vainly.

Thank you for an interesting map.

Quote from: RrR
Half the fun is looking for gaps to exploit.

Exactly.
Title: Re: Custom Map #2272: Tilt!. By: warren
Post by: GoodMorning on April 29, 2017, 12:32:30 AM
I just encountered this map. Well done.