Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 29, 2015, 10:43:14 AM

Title: Custom Map #2240: Last. By: anikino
Post by: AutoPost on June 29, 2015, 10:43:14 AM
This topic is for discussion of map #2240: Last
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2240)

Author: anikino
Size: 256x256

Desc:
First map. Have a nice challange,
Title: Re: Custom Map #2240: Last. By: anikino
Post by: mzimmer74 on June 29, 2015, 12:25:20 PM
It's obvious you put some time and effort into making this map and should be commended for that.  However, you left a flaw that allows quickly beating the map.  Here's the problem:
Spoiler

You can land CNs in that empty space just south of the inhibitor and they aren't destroyed by your extra enemies.
There is just room outside of the range of the enemies to put down a nullifier and take out the runner's nest.
That allows you to put down a nullifier in the PZ and take out the inhibitor.
Then it's just a matter of clearing away enough creeper to collect the messages (and if you are quick enough with the 3rd CN you can even get those before you take out the inhibitor).
[close]
Title: Re: Custom Map #2240: Last. By: anikino
Post by: iwishforpie2 on June 29, 2015, 12:41:27 PM
map name is "Last"

this is your first map.

What are you, a man, or a mouse?
Title: Re: Custom Map #2240: Last. By: anikino
Post by: Peter R on June 30, 2015, 03:44:53 PM
Hi,

Nice map, I enjoyed playing it.

Something strange happens.
I nullify everything on the map. I can take away my own things. There is really nothing left. But the game doesn't finish and the clock is still ticking.
I know this situation, when you make a map in the mapcreator and test it. But I never had this playing a game.
Did I do something wrong, or do I need something to do in this map, or is it a bug in the game?

Title: Re: Custom Map #2240: Last. By: anikino
Post by: mzimmer74 on June 30, 2015, 04:29:16 PM
Quote from: Peter R on June 30, 2015, 03:44:53 PM
Hi,

Nice map, I enjoyed playing it.

Something strange happens.
I nullify everything on the map. I can take away my own things. There is really nothing left. But the game doesn't finish and the clock is still ticking.
I know this situation, when you make a map in the mapcreator and test it. But I never had this playing a game.
Did I do something wrong, or do I need something to do in this map, or is it a bug in the game?

There are two "message" objects that you have to collect to finish the map.  Did you get both of them?  They have to be connected to your CN to be collected.
Title: Re: Custom Map #2240: Last. By: anikino
Post by: Peter R on July 01, 2015, 04:28:13 AM
Quote from: mzimmer74 on June 30, 2015, 04:29:16 PM
Quote from: Peter R on June 30, 2015, 03:44:53 PM
Hi,

Nice map, I enjoyed playing it.

Something strange happens.
I nullify everything on the map. I can take away my own things. There is really nothing left. But the game doesn't finish and the clock is still ticking.
I know this situation, when you make a map in the mapcreator and test it. But I never had this playing a game.
Did I do something wrong, or do I need something to do in this map, or is it a bug in the game?

There are two "message" objects that you have to collect to finish the map.  Did you get both of them?  They have to be connected to your CN to be collected.


That's it, mzimmer74. I didn't see the message-object. (grey on grey). Now I finished.
Thanks!
Title: Re: Custom Map #2240: Last. By: anikino
Post by: mzimmer74 on July 01, 2015, 08:22:19 AM
No problem.  I had the same issue and it took me a bit to find that one as well.
Title: Re: Custom Map #2240: Last. By: anikino
Post by: isj4 on July 17, 2015, 07:18:47 PM
I like this map because it is easy to set up a safe base of operations, and then ponder how to go from there.
I like that the size of the emitters vs. anti-emitters were different - when creeper is flower then it is difficult to see the difference in color.

The platforms for the berthas left and right: I would have preferred that the base (dark gray) was in the middle. Relays didn't reach from base to top berthas.