This topic is for discussion of map #2221: Farewell, old friend
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2221)
Author: tamrin
Size: 256x256
Desc:
In this map is big amount of enemies........ Good Luck
ok, am i missing something or am i just being stupid? ive restarted 3 times now but i still cant get off the starting island. is there a pecial trick or something?
here is the hint
Spoiler
You have to start in the top right corner. You will have enough time to collect nullifier and destroy that four emittors.
i did that and took out the 5 emiters along the outside edge too but i cant reach the other islands to get the beams to stop the spores
ok, than I will give you next hint, which will help you
Spoiler
you can collect beam and relay before you land in the corner. There is enough time to land near to it and build one collector. After that fly to corner.
i cant survive when i fly to corner. i cant clean up all that creeper.
how to clean up corner :)
Spoiler
corner can be cleaned with two nullifier. You have to place one in the power zone to destroy four emitters in the boxes. Place the other one to left down corner (I mean in this corner's corner). this will destroy remaining emitters. But it is not everything because it will not clean up corner from flood. So during building nullifiers you will be able to build also one or two cannons. Energy is big problem at start, so dont forget to build some collectors and also use the crystal.
huh, i thought i supposed to sit on power zone, can you send screen shot? i keep getting the island flooded with creeper because of the tight energy
\
You have to create something like this before flood. After that you can fly with Cannons on new power zones.
how did you grab your beam and have so much time left? i cant get in corner that fast. ty
The picture show above is only created in edit mode. After you collect beam. fly to corner and start with collectors. start building two nullifiers and collect energy from crystal. During building you have to build two cannons. I dont know how to help you more.
i cant seem to get this right, i dont survive and i put stuff where shown.
I really liked the look and concept of this map so I stuck with multiple attempts. I got the beam and relay easily enough. nullified all items in top right corner. Then maybe I turtled too much on the next step? I myself am stuck in the corner. I tried for hours to send weapons to open a relay connection and failed. So I am stuck too but at the very next step from where you are now. If you land right by the beam and relay, watch where the creeper fills the area last and place your green dot to collect those two items simultaneously then i paused my game as soon as the green dot was built. then i clicked my base and moved it to top right. i am open to help you get to where i am at. in hopes that you figure out the next step. cuz i feel dum myself after getting this far to be stuck.
huh i do what the pic says but i just cant fly to corner fast enough and the creeper breaks out in corner and defeats me
The first 10 minutes or so are a real challenge (10/10), took several attempts to get it right. Energy and time are very tight: too slow and it is spore wipe-out.
Thereafter the map is a little repetitive and takes a long time. Destroying the first of five identical sets of units at the bottom of the map is a challenge. Destroying the remaining four isn't really. The spore island and the NE island put up some challenge, but the four islands with large blue emitters just took a minute each under the influence of massive pz air power.
pz air power? sorry i play often but not familiar with the lingo and abbreviations
Quote from: creepergirl on June 27, 2015, 03:29:42 PM
pz air power? sorry i play often but not familiar with the lingo and abbreviations
PZ == power zone. The rings left behind by nullified emitters and other structures.
air power == flying weapons.
I don't normally suffer form lag but this ran really slow due to the size.
The start was incredibly challenging but once across the gap it was just long and boring, would have been nice to have the forge a bit earlier as by the time I got it I only had the spore island and the top left one to defeat, 5 minutes of quick clean up after an hour and a half of slow progress!
Still love your maps, I would have enjoyed this more if my laptop was a bit more powerful!
Quote from: D0m0nik on June 28, 2015, 06:52:44 AM
I don't normally suffer form lag but this ran really slow due to the size.
The start was incredibly challenging but once across the gap it was just long and boring, would have been nice to have the forge a bit earlier as by the time I got it I only had the spore island and the top left one to defeat, 5 minutes of quick clean up after an hour and a half of slow progress!
Still love your maps, I would have enjoyed this more if my laptop was a bit more powerful!
Oh thanks :) I want to make some bigger map and this one was not so great as Priority Island. Dont worry, my laptop is slow too, so it was painfull to win this for me too :DD Next maps will be smaller.
The beginning had me for a good bit trying to get everything set up in the right order, but it was a good challenge. Great map!
Three things though,
1) I don't know if it was just me, but this one lagged for me where none of your others did. Maybe too much going on?
2)The bottom was just a slog to the finish, painstaking going through each set up exactly the same.
3)Was it intentional to have to destroy everything? I thought it was just shield keys for a win (in this case).
I like these colored maps, different from the default colors everyone uses, but this map is impossible to get off the start island, and techs can't just be picked up without having to actually build a surviving collector in 40 thick creeper and mortar in starting powerzone doesn't reach any island to begin attacking creeper, no reactor to get better energy some help please.
Quote from: hbarudi on October 21, 2015, 01:51:00 AM
I like these colored maps, different from the default colors everyone uses, but this map is impossible to get off the start island, and techs can't just be picked up without having to actually build a surviving collector in 40 thick creeper and mortar in starting powerzone doesn't reach any island to begin attacking creeper, no reactor to get better energy some help please.
Spoiler
Grab the tech from the diagonal island at the start. The first five minutes will be hard, thereafter easy.
Thing is, I do get the beam and relay in the beginning, but its the reactor and stuff there that I am unable to get, also this is the only such colored map by tamrin that I am not able to complete.
I would appreciate any help regarding the start and getting the reactor which is the tech I am talking about, not the beam which I know is obtainable in the first few seconds of the map.
OK, I think I remember now. This was hard. I sent across a load of weapons, cycling them as they ran out of energy, until it was possible to nullify the emitter on the diagonal (cannot remember if I used guppies or had to use the relay on the PZ). Then it is possible to attack north and get the reactor tech.
Finally completed this map, the start was difficult, but then the powerzones at the bottom once the strafers and bombers available they take out the rest of the islands and guppies give energy to everywhere else. I remember reaching everything except the upper island that is not possible to take until the late game with the bunch of emitters and runners. I eventually figured out how to prevent some powerzones from dying to the special emitters that can kill powerzones simply by nullifying the first row of emitters on the bottom, then nullify with powerzone the whole cluster. The groups of 15 pz strafers and 15 pz bombers took out the other islands so easily.
Spoiler
(https://loom.com/i/cbd44fdef18b4b7f8c78c00d15574978) just not able to get any further any clues?
stuck trying to get off right corner island. :(