Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 19, 2015, 05:45:26 AM

Title: Custom Map #2185: Gunpying. By: wAz
Post by: AutoPost on June 19, 2015, 05:45:26 AM
This topic is for discussion of map #2185: Gunpying
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2185)

Author: wAz
Size: 128x84

Desc:
This map (if completed as intended) is quite challenging and time consuming as I've tried to make those spores to null progress. The idea behind it is not to rush it but to carefully win terraing to the creep slowly but steadily. I hope you will like it :)
Title: Re: Custom Map #2185: Gunpying. By: wAz
Post by: wAz on June 19, 2015, 01:25:15 PM
Hi, I have been playing this map so many times while testing it I really can't find any other way to beat it.

However If you have managed to sploit the way it is done aka, beating the spores one by one so you can build Forge, do you mind letting me know? or even greater, could you please upload your play to youtube or similar? Thanks a lot in advance!
Title: Re: Custom Map #2185: Gunpying. By: wAz
Post by: Loren Pechtel on June 19, 2015, 10:44:11 PM
I totally don't see how people are getting fast times here.

The east side spores aren't a big problem.  Tear down the wall around your base, cannons can stop the spread of the digitalis.  A guppy can nullify the runner nest, once you've killed the runners there will be no stun problems.  This leaves the east spores exposed, terp the second spot and kill them.

I used a lot of time sacrificing guppies for aether, I'm not sure that was the best approach.  Between a bertha shot and a strafer I was able to momentarily clear the bump next to the final spore, this let me flatten it.  I then put the nullifier where the terp was and sacrificed several guppies to kill the last spore and get a PZ.  I had a few upgrades at that point, a cannon on the PZ kept the path to the aether clear.  I'm not sure this would have worked without the upgrades, though.
Title: Re: Custom Map #2185: Gunpying. By: wAz
Post by: wAz on June 20, 2015, 04:47:02 AM
Me neither, I did try to make it impossible to rush it, however, it does seem that very skilled/clever players managed to nail it. Cool!
Title: Re: Custom Map #2185: Gunpying. By: wAz
Post by: Tero on July 19, 2015, 03:41:04 AM
Very tough map.  I could not get past the digitails loading/unload massive amounts of creeper.  Maybe if the odd islands along the digitail pathway where bigger and closer together.  Keeping this spoil sport feature at bay would make this map better.