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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 06, 2015, 12:32:31 PM

Title: Custom Map #2126: andromeda's campaign day 16 - the ION cannons. By: kiki443
Post by: AutoPost on June 06, 2015, 12:32:31 PM
This topic is for discussion of map #2126: andromeda's campaign day 16 - the ION cannons
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2126)

Author: kiki443
Size: 256x240

Desc:
recapture ION cannons from creepers
Title: Re: Custom Map #2126: andromeda's campaign day 16 - the ION cannons. By: kiki443
Post by: Helper on June 06, 2015, 07:12:20 PM
Nice improvements on your last map and another fun one to play.
In this one, you made it too easy to do a full frontal attack on the Inhibitor. I'm fairly certain you'll see scores of less than half my time very soon.
I also think this map was quite a bit larger than it needed to be. One basic thought on maps is that they should only be a large as they 'need' to be. You could have include all of the concepts used in a map half this size, and still provided all the fun.
Again, thanks for a fun time and I'm looking forward to seeing your next one.
H
Title: Re: Custom Map #2126: andromeda's campaign day 16 - the ION cannons. By: kiki443
Post by: Loren Pechtel on March 30, 2017, 01:59:41 PM
1)  The ion cannons are irrelevant, the easiest target on the map is the inhibitor.

2)  If we are supposed to *capture* them shouldn't they be flips?
Title: Re: Custom Map #2126: andromeda's campaign day 16 - the ION cannons. By: kiki443
Post by: kiki443 on April 06, 2017, 05:33:06 PM
QuoteIf we are supposed to *capture* them shouldn't they be flips?

did you mean flips as emitters that become anti-emitters after they recieve enough ac?
I just saw a Code examples page on wiki explaining flips.
It requires CRPL programing which I just started to learn because my next sequel (Andromeda's campaign day 21 - Earth part2 Europe and Africa) which will be relased soon will have escape pods to rescue so that also requires CRPL.

unfortunetlly when I was developing this map I didn't have any knowledge related to CRPL therefore I couldn't make flip emitters.

actually I didn't even know what is CRPL for.