Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 26, 2015, 09:14:22 AM

Title: Custom Map #2098: Rounded. By: Shador
Post by: AutoPost on May 26, 2015, 09:14:22 AM
This topic is for discussion of map #2098: Rounded
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2098)

Author: Shador
Size: 128x84

Desc:
Have fun. Don't lose in the first few minutes look in the south east ;)
Title: Re: Custom Map #2098: Rounded. By: Shador
Post by: Tyler21 on May 26, 2015, 01:45:54 PM
Good map, however, it's relatively easy to get to the inhibitor.
Spoiler
A single mortar in the first PZ + 2 sprayers near the inhibitor can already clear the area for a nullifier, even without fire rate/range upgrades.
I managed to destroy the inhibitor at around 5 min, the rest of time was required to collect the key, the message and to re-convert that flip-mitter.
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But anyways, well done!
Title: Re: Custom Map #2098: Rounded. By: Shador
Post by: Loren Pechtel on May 26, 2015, 07:34:00 PM
While I'm not as good as Tyler I accidentally did something like him.

Spoiler
I put a mortar on the first PZ just to keep the creep down while I went to the SE island.  After taking the SE island I noticed the mortar (with upgrades at this point) was keeping the creep around the inhibitor to near zero.  I dropped a few sprayers onto the center, they cleared a patch for a relay.  Then it was just collecting the key and message capsule.
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