This topic is for discussion of map #2088: Key
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2088)
Author: xMehmetx
Size: 153x153
Desc:
A bit tricky at the start to get a defense wall in place against the storm that's coming. At that point it's just a matter of upgrading and pushing out.
huh, i cant get the defense up in time, and energy is so tight. help please.
After 3 restart I managed to have a semi stable position :
Next forge upgrade is energy (the second cannon line is not resupplied at the moment until I got next energy upgrade)
Second screenshot is a little later with the second cannon line emptied
Start tip : build 1 syphon, then all syphon (but desactivate all apart the four on pz so you can have a reactor on the pz when the first four is depleted (and activate the 4 other syphon so you won't loose time). With more micromanagement it is possible to conserve more syphon that I have but I overbuilded a bit.)
Spoiler
Don't bother with putting weps on the PZs, use them for reactors. If you put mortars on them they fire into the depths and make no difference, you need short range mortars and lots of power