Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 20, 2015, 09:30:22 PM

Title: Custom Map #2088: Key. By: xMehmetx
Post by: AutoPost on May 20, 2015, 09:30:22 PM
This topic is for discussion of map #2088: Key
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2088)

Author: xMehmetx
Size: 153x153

Desc:
Title: Re: Custom Map #2088: Key. By: xMehmetx
Post by: Loren Pechtel on May 21, 2015, 12:41:30 AM
A bit tricky at the start to get a defense wall in place against the storm that's coming.  At that point it's just a matter of upgrading and pushing out.
Title: Re: Custom Map #2088: Key. By: xMehmetx
Post by: PMouser on May 21, 2015, 01:57:55 AM
huh, i cant get the defense up in time, and energy is so tight. help please.
Title: Re: Custom Map #2088: Key. By: xMehmetx
Post by: exostum on May 21, 2015, 08:18:55 AM
After 3 restart I managed to have a semi stable position :

Next forge upgrade is energy (the second cannon line is not resupplied at the moment until I got next energy upgrade)

Second screenshot is a little later with the second cannon line emptied

Start tip : build 1 syphon, then all syphon (but desactivate all apart the four on pz so you can have a reactor on the pz when the first four is depleted (and activate the 4 other syphon so you won't loose time). With more micromanagement it is possible to conserve more syphon that I have but I overbuilded a bit.)





Title: Re: Custom Map #2088: Key. By: xMehmetx
Post by: D0m0nik on May 21, 2015, 04:38:01 PM
Spoiler
Don't bother with putting weps on the PZs, use them for reactors. If you put mortars on them they fire into the depths and make no difference, you need short range mortars and lots of power
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