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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 16, 2015, 08:32:21 AM

Title: Custom Map #2079: Sleeper space battle. By: Tyler
Post by: AutoPost on May 16, 2015, 08:32:21 AM
This topic is for discussion of map #2079: Sleeper space battle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2079)

Author: Tyler
Size: 150x100

Desc:
The Sleeper have seized one of our capital ships, it is time to take it back! Guide our mighty fleet and capture the corrupted ship. Beware: the enemy will attack soon, so be prepared for a massive air strike. Remember: enemy units take damage while on AC. To make things simple this time there is no enemy CN. -- Credits to Telanir for the Sleeper game mode. -- #Sleeper #CRPL #runner #spore #inhibitor #digitalis
Title: Re: Custom Map #2079: Sleeper space battle. By: Tyler
Post by: mzimmer74 on May 16, 2015, 11:02:15 AM
I loved this map!  I struggled for a while because I couldn't figure out how to move forward onto the "ship" but once I figured it out it became much easier.  I'll have to try it again now that I have a better idea what to do.
Title: Re: Custom Map #2079: Sleeper space battle. By: Tyler
Post by: D0m0nik on May 17, 2015, 05:41:58 AM
I really enjoyed this map: really nice design and it taught me a new tactic that I had not used before.

Spoiler

After using the bertha to take out the little blue emitters (they pop very easily) I kept landing sprayers on the far left end of the ship. Even if the beams took them out they still flooded AC down proving disastrous for the corrupted units.
On previous maps I have landed blasters with digitalis down to take out units but the sprayers are more effective on this one
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