Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 13, 2015, 07:30:08 AM

Title: Custom Map #2068: Endless Creeper. By: TraXoL64
Post by: AutoPost on May 13, 2015, 07:30:08 AM
This topic is for discussion of map #2068: Endless Creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2068)

Author: TraXoL64
Size: 129x129

Desc:
I forgot to say that bugs are in my stages and to solve them it takes much time. Anyway, Iike this stage and I hope you too. Walkthrough for the previous is to get much energy first, build about 100 blasters and some berthas. Then fire berthas to the start of the creeper and move all blasters there. Quick, build relays for blasters and get the shield key. Don't forget to rate!
Title: Re: Custom Map #2068: Endless Creeper. By: TraXoL64
Post by: Loren Pechtel on May 13, 2015, 03:54:55 PM
When you have time to prepare 27 point emitters simply aren't a threat no matter how many of them there are.
Title: Re: Custom Map #2068: Endless Creeper. By: TraXoL64
Post by: Tero on May 16, 2015, 03:36:11 PM
Is there a point to this map?  You mention Berthas.  I didn't see any available.  If Terp was included, I would wasted a lot more time fixing the island base before expanding.  This is just an exercise in waiting.  Waiting for the Forge to accumulate enough aether so the range & fire rate can be upgraded.  Take out a few emitters and its a down hill battle, of waiting.