Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 11, 2015, 09:04:08 PM

Title: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: AutoPost on May 11, 2015, 09:04:08 PM
This topic is for discussion of map #2062: Wind Advisory
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2062)

Author: coldwarwolf
Size: 200x84

Desc:
Can you establish your base before the winds come? Contains spores and wind.
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: PMouser on May 11, 2015, 09:51:20 PM
huh, i could not establish a base, can you tell me how, ty
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: Coldwarwolf on May 11, 2015, 09:57:28 PM
Quote from: PMouser on May 11, 2015, 09:51:20 PM
huh, i could not establish a base, can you tell me how, ty

Hello there. I set up my base before I press play, I used up all of my resources and fired off all the weapons doing so. From there you can raise the wall with terps or expand your weaponry to keep it back.
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: Tyler21 on May 13, 2015, 10:03:14 AM
Great map!

Spoiler
The funny thing is you can let the initial base to be destroyed and still easily win.
[close]
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: PMouser on May 14, 2015, 03:06:03 AM
i still cant figure this out
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: Tyler21 on May 14, 2015, 06:39:25 AM
Quote from: PMouser on May 14, 2015, 03:06:03 AM
i still cant figure this out

You have plenty of AOOs. Use them!
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: Tero on May 16, 2015, 02:47:30 AM
I never liked these "build fast or fail" maps.  Especially when computer performance has a direct impact on success.  But this author did spell it out in the description, so giving a low rating would not be fair.   I didn't build a Terp until I was ready to approach the emitters & spore towers.   The deposits are appreciated, but wonder if thicker... (those green cubes that dissolve) were more generously used?  Still the balance between building energy supplies and defence was very close.  Making this map a good one.  Thanks
Title: Re: Custom Map #2062: Wind Advisory. By: coldwarwolf
Post by: Tyler21 on May 16, 2015, 04:30:50 AM
Quote from: Tero on May 16, 2015, 02:47:30 AM
Especially when computer performance has a direct impact on success.

I don't know what you are talking about. If you mean the lag, play while the game is paused and advance frame by frame (press 'N' by default).