Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 10, 2015, 06:16:57 PM

Title: Custom Map #2059: Guppy Suppyly. By: Solarflare1234
Post by: AutoPost on May 10, 2015, 06:16:57 PM
This topic is for discussion of map #2059: Guppy Suppyly
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2059)

Author: Solarflare1234
Size: 128x128

Desc:
Use guppys to expand towards completion! I like Guppy based maps I'd try out anyones guppy based map if i see it well enough and i hope you like it! #Guppies #one Bertha
Title: Re: Custom Map #2059: Guppy Suppyly. By: Solarflare1234
Post by: Peter R on May 11, 2015, 03:29:48 AM
That was fun!
Go get them, guppy
Title: Re: Custom Map #2059: Guppy Suppyly. By: Solarflare1234
Post by: Tyler21 on May 11, 2015, 04:25:11 AM
I like guppies too but this was way too easy: you provide a huge amount of resources (I didn't even burn 3 out of 4 energy packs), too much AOOs, there is no air exlusion (which would make the map minimally challenging), there is plenty of empty land to build on, the land is completely even (at least some terping would make it more interesting), the NE part is completely unprotected and the emitters are disproportionally weak compared to the goodies you provide. Consider modifying the above mentioned aspects if you want to create a more challenging map next time!
Title: Re: Custom Map #2059: Guppy Suppyly. By: Solarflare1234
Post by: Loren Pechtel on May 11, 2015, 01:09:58 PM
Quote from: Tyler21 on May 11, 2015, 04:25:11 AM
I like guppies too but this was way too easy: you provide a huge amount of resources (I didn't even burn 3 out of 4 energy packs), too much AOOs, there is no air exlusion (which would make the map minimally challenging), there is plenty of empty land to build on, the land is completely even (at least some terping would make it more interesting), the NE part is completely unprotected and the emitters are disproportionally weak compared to the goodies you provide. Consider modifying the above mentioned aspects if you want to create a more challenging map next time!

I don't care about the lack of need for terps but otherwise I agree, cakewalk.