Working on another dungeon map, although it's not the usual giant-expanse-of-void surrounding the map itself. There's a design style that's a reference to a game that I recently finished the post game for, minus completing a few remaining dungeons, as well as recruiting some of the bosses that I've taken down. (Note: there's two rather vague hints as to what game I finished recently, and the game is a spin-off of the main series it uses elements from. Gettin' ideas yet?)