Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 22, 2015, 05:54:55 PM

Title: Custom Map #2000: Pool Play. By: Noodles
Post by: AutoPost on April 22, 2015, 05:54:55 PM
This topic is for discussion of map #2000: Pool Play
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2000)

Author: Noodles
Size: 128x84

Desc:
A little bit of fun for those who like to play with every aspect of the game. Enjoy!!!
Title: Re: Custom Map #2000: Pool Play. By: Noodles
Post by: Jerdog on April 29, 2015, 09:36:13 PM
Good map.

But... "Every aspect of the game"?  No digitalis, runners, spores, a/c.  No void/need for guppies.
Title: Re: Custom Map #2000: Pool Play. By: Noodles
Post by: Tero on May 23, 2015, 04:06:12 PM
Whatever I build, gets wiped out in under 5 minutes!  How is this fun or fair?  Now if the emitters in the middle were set to go right away.  But at one percent their current volume.  AND Aether deposits were included.  Then that would be a fun & fair map.  Alternatively, as Jerdog pointed out, include a void to build on.  I give high ratings to maps that let me finish. And low ratings to maps that don't.  The author should only delay the map being finished by the player, like Arc Eternal, not prevent the player from finishing.  Challenge the player to build strategically or lose, and try again.
Title: Re: Custom Map #2000: Pool Play. By: Noodles
Post by: RrR on May 23, 2015, 07:45:06 PM
Did you try building Thors? You can nullify the nearest two emitters before they start and then build an invincible armada of Thors. I had about thirty when I finished - needs a lot of energy. 
Title: Re: Custom Map #2000: Pool Play. By: Noodles
Post by: Johnny Haywire on January 20, 2017, 01:50:38 PM
Going through old maps that look interesting - when I see someone complaining about a map being too hard I get a little excited. This map is a bit challenging but not really that bad. If you love fighting off a serious flood of creeper and acting fast then you might enjoy this map! Cheers!

Spoiler
If you try this and get overrun, land your CN's so they make a "Y" from one of the energy packs to the two nearest emitters. You'll have enough time to nullify them before they become active. There's so much power available it's pretty easy to build a double-row of blasters with a row of mortars behind it (and you'll need to build several rows of reactors to power it). Build a few Thors too, if you want.  ;D
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