This topic is for discussion of map #1986: hotmail
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1986)
Author:
Size: 256x256
Desc:
I don't know who is responsible for this (I don't even know what to call it) and #1980, but I've reported both.
Unbeliavable...
I can understand why most would find this map to be lame. I found it to be a nice exercise in logistics. But it definitely should be labeled as such.
Quote from: Jerdog on April 19, 2015, 03:07:37 PM
I can understand why most would find this map to be lame. I found it to be a nice exercise in logistics. But it definitely should be labeled as such.
I agree that it is an exercise (though not very useful as unit costs are insane).
If the maker added some threats, I wouldn't even complain. But in this form this isn't even a map, especially not one that should be online in CS.
If someone wants to have an exercise in some similarly crazy setup, the map editor is there for everyone and any weird setup could be tested on its own but that's not necessary interesting for us, other players.
I concur. Maps like these don't belong in CS.
Just so everybody knows.
This map has been evaluated and since there is a range of strategic alternatives - as inidicated by the posted scores, it has been locked in to ignore subsequent reports and to remain in Colonial Space.
The "hang" when the message artifacts are recovered is bothersome and annoying The workaround is to quit the game, and reload the auto-save. Rinse, repeat. :)