This topic is for discussion of map #1985: Chronicles of Chernobyl - Tutorial
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1985)
Author: Tyler
Size: 100x40
Desc:
This is the tutorial map for the minigame called 'Chronicles of Chernobyl'. The game has a quite different mechanics from the original CW3. Play this map to learn the basics. -- You can find additional info about the series and walkthrough for maps in the Forum. -- #CRPL #CoC #story #minigame
IMPORTANT: check "Do not show game event notification tags" in the game menu / MISC, otherwise the notifications will be really annoying.
Known issues:
- at the maximum zoom level the 'Units' tab is selected instead of the 'Buildings' tab if the cursor is over the lower half of the 'Buildings' tab
Credits and thanks go to:
stewbasic, stdout, teknotiss and Hubs for the PAC templates that I relied heavily upon when making this minigame
warren for the groundbreaking mechanics (Battle Castle maps (http://knucklecracker.com/forums/index.php?topic=17221.msg122775#msg122775)) that inspired the whole design and for the very thorough review
Karsten75, DestinyAtlantis and thegamemaster1234 for testing the beta version and providing feedback
nicisbig at opengameart.org for the unit artwork
Digger at http://www.dunjinni.com for the decal sprites
Bethesda Softworks and GSC World Publishing for the images that I borrowed from the Fallout and S.T.A.L.K.E.R. games
and of course the main credit goes to virgilw for bringing us this wonderful game...
The first thing I did when I saw this thing pump out was drop everything I was doing and play it. I'm glad I did that.
I got off to what I thought was a nice start lol, got the first few fissures down, and then made the fatal mistake to engage the last one early. I mean... it said press Left-Shift so yea... I did.
What ensued next was an hour of me getting a bunch of upgrades and more personnel, eventually 4 drones bombing down that single fissure just to get it to calm down. A few specialists later and maybe 20 scientist tombstones (due to the pathing system sending them through runners, it's OK it was my fault).
If this was supposed to be a tutorial, I must be really bad at this, but that's okay, I had a ton of fun.
It wasn't a 100% smooth experience on my part, however everything worked as intended in the game-design, the drone was damn cool anyways.
Concept deserves a 10/10, not sure how good I feel about the whole 'lag' feel but I got used to it by the end. Implementation is a 9/10, tutorial system is lengthy and takes some reading and poking around on your own but that's overall fine--afterall, the concept does introduce gameplay entirely different than traditional CW3.
It's much better than the original beta version I tried, then again, you'd come to expect that. I know how much work gets put into these so you have my 10/10, keep up the work Tyler!
Telanir, thanks for your patience anyways ;-)
Actually, your choice of bomb release interval is essential for sealing (that's why it is not automated, you can control it). It's usually inefficient if you just drop all of your bombs quickly on a fissure (unless the fissure has a very low interval). So you have to adjust your bombing tactics to each fissure. I implemented this because otherwise drones would be way too powerful.
You have to drop bombs in about the same interval as the emitter's in order to seal most efficiently. In the best case the bombs explode right after the emitter emits. So it is possible to do it with a single drone.
I fully agree that the tutorial is too lenghty, and players have to read a lot, but still, this is still not sufficient to learn the basic mechanics. The above is a good example for this: I should have added about 2-3 more fissure before the final one if I wanted to teach bombing strategies as well.
When you mention 'lag' do you mean game lag or the radio lag that is part of the gameplay? I hope that you did not experience game lag as I tried to remove everything that might cause one.
TEN!
Fantastic modification! It was very hard to get used to the strange behaviour of the units, but I really really liked it!
You deserve an internet, Sir.
When I said lag I meant the in game one sorry I wasn't clear. I tried 4x even sometimes and it ran perfectly, so no issues there. :)
Excellent tutorial. I found it initially daunting with all the changes to regular play but I thought it all made great sense after following the tutorial, you did a really great job here!
Spoiler
Remember you can use the specialist to remove the white digitalis (just walk over it), I defeated it with just two specialist and one elite plus 1 drone.
Also building an ammo dump near the action helps. My initial radio tower placement was rubbish and so slowed me down, loved this though and cant wait to see the next one, amazing work.
I have one question, how do you increase the power generation of your base? I could not work out how to add more reactors?
Quote from: D0m0nik on April 19, 2015, 02:50:38 PM
I have one question, how do you increase the power generation of your base? I could not work out how to add more reactors?
Every level in Industry adds one reactor to your CN (you can't see it because they overlap, but you will see that the energy generation rate will increase).
You can see this info in the message that you receive after you reach a new level in Industry.
Absolutely brilliant! A good twist to the game.
All abord the hype train! This was amazing!!!
and I don't see anymore map I type those thing and there is only one map this map where is the rest of the series? I can't find it
I tried everywhere to find your series but I didn't found it where is the meltdown? or when will it release?
There isn't any other map. I put the whole project on ice back in April and focused on other projects (challenging maps, power plant maps). I don't think I'll upload new maps anytime soon.