This topic is for discussion of map #1962: standard cubic G75766
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1962)
Author: stdout
Size: 90x90
Desc:
A fun cubic style map inspired by the recent Pass the Map #6. The emitter on the left is a flip emitter.
How do you deal with the bottom right thing?
It destroys everything in its range (nearest stuff first), but each thing it destroys lowers its range and then it has to work to get the range out there again.
So...
Spoiler
Place a nullifier on a nearby PZ and then build collectors nearer to the shield. It'll destroy the collectors but just keep building them again and it'll keep destroying them. Pause often to give yourself time to rebuild as they are destroyed.
10/Fav!
Great work.
Sure wish I had read this thread before playing.
:)
H
Thank you H! ;D
That shield took me a while to figure out, but I loved this map. Excellent work Stdout!
Thank you Cecel. Comments like that encourage me and others to keep making fun missions to play. :)
Sometimes CPRL can really make for cool maps.
It did so this time.
It was really cool to convert the slip emitter without having a single ore mine :)
Right! You're tempted to use the nearby PZs to nullify a lot of the bad guys in the center box but if you do that, you kill the runner nest which is your only source of AC. I love traps like that. ;D
Excellent map. I really enjoyed that and it kept me on my toes. Nearly biffed it a little ways in when I didn't notice how many spores were going to come from that lower right tower.
I'm glad you had fun, mzimmer! That lower right spore tower caused me to have a restart a couple times during my early playthroughs. That's how I knew it was a winner. And the volcano discourages you from placing beams on PZs so you're stuck with having them sitting on the sidelines to the left. Then comes the big wave. Nasty! ;D ;D
Nothing stops you from disarming PZ beams though.
Excellent point! I forgot that possibility. Well done.