This topic is for discussion of map #1940: You won't beat the map II
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1940)
Author: Tyler
Size: 51x70
Desc:
Another brain teaser. The first part was too easy. This time it will be more challenging. From now on I will give you a riddle / hint for each map. The current one is: "Sometimes you have to sacrifice what you value the most." -- INFO: This is a puzzle map for hardcore players. There is no cheat or CRPL. Can you solve it? -- #puzzle #hardcore #diificult #noCRPL #noSpore #runner #inhibitor
I solved the map and yet I'm still not sure what you meant by your clue. I didn't really have to sacrifice anything.
My own hint:
Spoiler
Fly, you fools!
Quote from: radd on April 10, 2015, 06:40:36 AM
I solved the map and yet I'm still not sure what you meant by your clue. I didn't really have to sacrifice anything.
My own hint:
Spoiler
Fly, you fools!
Spoiler
The fastest way to solve this map is to use the shield. But then you sacrifice the forge and the buildings that were protected by the shield...
Ok.
Spoiler
The forge gets damaged but I never actually lost the forge. So I guess it is a matter of interpretation. :)
Great fun, by the way. Thanks for these puzzles.
Ok, totally stuck, can't move CN's more than on their islands, shield doesn't help, when moving it around, then why no relay?
impossible to reach and nullify inhibitor.
Quote from: hbarudi on May 12, 2015, 03:41:37 PM
shield doesn't help, when moving it around
Are you sure about this?
Radd already provided a very good hint.
Thanks, good map. But too much clicks to win.
Definitely not an obvious solution, but a well-designed puzzle. Once you see the solution, you will either want to get a really good score by using the "N" function or just do what I did and pause as best as you can. Either way is annoying. It's probably worth it to use a quick mouse recorder program or just write a quick macro.
Thanks for the puzzle, Tyler! ;D
PS - I'm tempted to post the solution but that doesn't seem to be what the map-maker would want, so I'll just say that the already-posted hints should suffice.