Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 08, 2015, 03:00:20 AM

Title: Custom Map #1935: Rings of Dir10. By: Pastor.Healer
Post by: AutoPost on April 08, 2015, 03:00:20 AM
This topic is for discussion of map #1935: Rings of Dir10
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1935)

Author: Pastor.Healer
Size: 111x111

Desc:
The best way out is up...
Title: Re: Custom Map #1935: Rings of Dir10. By: Pastor.Healer
Post by: Loren Pechtel on April 08, 2015, 01:42:07 PM
Killing that first spore tower is a *very* close thing!
Title: Re: Custom Map #1935: Rings of Dir10. By: Pastor.Healer
Post by: pastor.healer on April 08, 2015, 08:24:15 PM
Yep.... :)
Title: Re: Custom Map #1935: Rings of Dir10. By: Pastor.Healer
Post by: TimeWeaver on April 08, 2015, 10:52:07 PM
Would have been more challenging if the 2nd runner spawning thingy (I can never remember the names of these things) was hooked up.
Title: Re: Custom Map #1935: Rings of Dir10. By: Pastor.Healer
Post by: Helper on April 09, 2015, 02:26:33 PM
Quote from: TimeWeaver on April 08, 2015, 10:52:07 PM
Would have been more challenging if the 2nd runner spawning thingy (I can never remember the names of these things) was hooked up.

This should help you refresh your memory (for unit names):
http://knucklecracker.com/wiki/doku.php?id=cw3:units

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