Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 07, 2015, 07:32:18 PM

Title: Custom Map #1934: Perfect Evil. By: tamrin
Post by: AutoPost on April 07, 2015, 07:32:18 PM
This topic is for discussion of map #1934: Perfect Evil
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1934)

Author: tamrin
Size: 160x160

Desc:
This map is really hard. Nexus is shielded with walls and is extremly strong. So you need terp and forge too. To collect terp you need relay. For relay you need Guppy. For guppy you have to go throught Runners (without sniper). After start of the game you have to defend 4 corners, but you have to destroy spore towers before they will be build ( WITHOUT BEAM) Can you set your priority ? Can you solve all these problems ? Maybe u can, but Nexus is too strong and it is hard to destroy him. GOOD LUCK :)
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: ChaosMaster130 on April 09, 2015, 12:04:42 AM
Not exactly what I would call
Quotereally hard
???
The map just takes a while.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: tamrin on April 09, 2015, 03:42:20 AM
Ok ok :D I think that it can be hard for average people :D but u are right this game can be win with patience.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: RrR on April 09, 2015, 08:26:05 AM
The start is fairly unforgiving, thereafter it's not too hard.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: EEderle on April 10, 2015, 02:58:21 PM
So - what's the trick for the start?
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: tamrin on April 11, 2015, 02:28:21 PM
Here is hint for the start  ;)
Spoiler
under the middle are two blocks, on the first you can place connector and on the second one nullifier. It will get you near for destroy Spore towers
[close]
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: Loren Pechtel on April 12, 2015, 12:38:52 AM
Quote from: ChaosMaster130 on April 09, 2015, 12:04:42 AM
Not exactly what I would call
Quotereally hard
???
The map just takes a while.

Seconded.  Slow, not hard.   The only hard part was I didn't see the landing spot for the CN on the relay island.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: Loren Pechtel on April 12, 2015, 12:41:32 AM
Quote from: RrR on April 09, 2015, 08:26:05 AM
The start is fairly unforgiving, thereafter it's not too hard.

Unforgiving but obvious.  You have two little islands that give you a safe point of attack on the emitters.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: lusinh on June 04, 2015, 09:44:01 AM
How to get the relay in this map. This is impossible.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: RrR on June 04, 2015, 11:37:14 AM
Quote from: lusinh on June 04, 2015, 09:44:01 AM
How to get the relay in this map. This is impossible.

Not impossible, just needs ingenuity.
Spoiler
Fly your CN over to it
[close]
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: lusinh on June 06, 2015, 12:23:13 AM
I can't control it to free fly. I only control it move to one location. But the relay in bottom right and no location for me set CN fly over
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: RrR on June 06, 2015, 04:54:15 AM
Forgotten exactly what I did, but
Spoiler
try terping to make space
[close]
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: lusinh on June 06, 2015, 11:43:17 AM
Quote from: RrR on June 06, 2015, 04:54:15 AM
Forgotten exactly what I did, but
Spoiler
try terping to make space
[close]

QuoteThis map is really hard. Nexus is shielded with walls and is extremly strong. So you need terp and forge too. To collect terp you need relay. For relay you need Guppy. For guppy you have to go throught Runners (without sniper)

Are you kidding me?
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: RrR on June 06, 2015, 12:33:51 PM
OK, so that wasn't the trick.
Spoiler
Maybe there is space for the CN after you nullify the emitters
[close]
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: lusinh on June 06, 2015, 12:46:42 PM
Quote from: RrR on June 06, 2015, 12:33:51 PM
OK, so that wasn't the trick.
Spoiler
Maybe there is space for the CN after you nullify the emitters
[close]
I clear all emitters I can. I have guppy, cannon and ore island. Have 3 islands not nullify: final island, terp is land and snipper island.
Title: Re: Custom Map #1934: Perfect Evil. By: tamrin
Post by: TB on July 15, 2016, 02:52:46 PM
Wow!

Best map I've played in a long time!

Scores 10 in my book any day!

/TB