Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: Telanir on April 06, 2015, 05:42:27 PM

Title: Creeper Command Node
Post by: Telanir on April 06, 2015, 05:42:27 PM
Hey guys, I'm very fresh in these parts, so I figured I'd come with a little something of my own to contribute.
I've been doing a bit of coding these past few days and I've come up with a neat concept though I'm not sure if it has been done before, either way I figure it's pretty neat. :)

Creeper Command Node in action (http://knucklecracker.com/forums/index.php?topic=18369.0)

Perhaps to those who try it out, give me some thoughts as well? One thing I'd probably mention is I cranked up the clutter setting so the command node really packs a lot of units in one area but overall the map is difficult but bearable.

I made the units capable of taking damage by placing a bit of code-managed digitalis underneath each unit that you typically don't see, it will repair that digitalis but while it is damaged the unit will drop in health, overall if you drop some strafers over an area of fire a mortar you should see the damage system in action. For those interested in the code I could explain that too since it's not well commented. (oops) :)