Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 04, 2015, 12:34:04 PM

Title: Custom Map #1917: Wlkcrfuly tr5. By: Pastor.Healer
Post by: AutoPost on April 04, 2015, 12:34:04 PM
This topic is for discussion of map #1917: Wlkcrfuly tr5
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1917)

Author: Pastor.Healer
Size: 179x97

Desc:
A little mission for you...
Title: Re: Custom Map #1917: Wlkcrfuly tr5. By: Pastor.Healer
Post by: Loren Pechtel on April 05, 2015, 11:28:45 PM
What's the point of the various anti-air things out in space?  I see no way to take down the anti-air protecting the inhibitor without also taking down the inhibitor so air power is useless anyway.  The lower two can be killed from the PZs in the totems, the upper two can't be killed at all.
Title: Re: Custom Map #1917: Wlkcrfuly tr5. By: Pastor.Healer
Post by: RrR on April 06, 2015, 01:31:05 AM
Quote from: Loren Pechtel on April 05, 2015, 11:28:45 PM
What's the point of the various anti-air things out in space? 
You should know better than to ask that. As with so many things on PH's maps (eg ore on void, unusable totems), they are there because they provide texture. You don't need to nullify any of the antiair towers - there is little or no advantage in doing so.
Title: Re: Custom Map #1917: Wlkcrfuly tr5. By: Pastor.Healer
Post by: Loren Pechtel on April 06, 2015, 01:10:30 PM
Quote from: RrR on April 06, 2015, 01:31:05 AM
Quote from: Loren Pechtel on April 05, 2015, 11:28:45 PM
What's the point of the various anti-air things out in space? 
You should know better than to ask that. As with so many things on PH's maps (eg ore on void, unusable totems), they are there because they provide texture. You don't need to nullify any of the antiair towers - there is little or no advantage in doing so.

Yeah, I couldn't find any use for them once I killed them.