This topic is for discussion of map #1905: Limited magic
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1905)
Author: tamrin
Size: 128x128
Desc:
On the start u have only command node and two relays. U must also start on small square with one creeper !!! Is it possible to win ?
Great start and very fun map as always but ouch on the forge! Took forever to get there and once I finally got it, I found it had been completely nerfed. That may be in keeping with the theme of the map but it was painful to experience.
May I ask for a hint on the start?
I can get the think nullified, but then it's flooded...
Spoiler
You can nullify the starting emitter before it spills its emitter. If it spills, restart. :D
Land and build two relays. One on the red island and then another in the area on the left in such a way that it collects the nullifier tech. Then immediately build a collector on the red island, then start the nullifier. At that point go ahead and build two more collectors (one after another) so that when it starts sending ammo you have more power. See screenshot for more.
Yes, I have nerved forge, so it's main function is singular weapon - To take down inhibitor
For many people, no forge == no fun. Something to think about for future versions of your maps.
BTW, I'm loving your maps and whenever I see a new one from you I jump straight to it.
I expected much more challenge, especially after the very tough start, I think you were too kind in the late game by unlocking that many units and an insane number of PZs. I think my energy never went below 25 after I neutralized the sporetower part, I used only about 6 pulsecannons and 3 mortars for most of the following parts and I didn't even need the singularity to destroy the inhibitor.
Great map, I liked this fun (almost psychedelic) design!