Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 29, 2015, 11:08:02 PM

Title: Custom Map #1905: Limited magic. By: tamrin
Post by: AutoPost on March 29, 2015, 11:08:02 PM
This topic is for discussion of map #1905: Limited magic
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1905)

Author: tamrin
Size: 128x128

Desc:
On the start u have only command node and two relays. U must also start on small square with one creeper !!! Is it possible to win ?
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: stdout on March 30, 2015, 10:18:23 AM
Great start and very fun map as always but ouch on the forge! Took forever to get there and once I finally got it, I found it had been completely nerfed. That may be in keeping with the theme of the map but it was painful to experience.
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: EEderle on March 30, 2015, 10:20:09 AM
May I ask for a hint on the start?
I can get the think nullified, but then it's flooded...
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: stdout on March 30, 2015, 11:51:08 AM
Spoiler
You can nullify the starting emitter before it spills its emitter. If it spills, restart.  :D

Land and build two relays. One on the red island and then another in the area on the left in such a way that it collects the nullifier tech. Then immediately build a collector on the red island, then start the nullifier. At that point go ahead and build two more collectors (one after another) so that when it starts sending ammo you have more power. See screenshot for more.
[close]
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: tamrin on March 30, 2015, 02:39:19 PM
Yes, I have nerved forge, so it's  main function is singular weapon - To take down inhibitor
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: stdout on March 30, 2015, 02:48:15 PM
For many people, no forge == no fun. Something to think about for future versions of your maps.

BTW, I'm loving your maps and whenever I see a new one from you I jump straight to it.
Title: Re: Custom Map #1905: Limited magic. By: tamrin
Post by: Tyler21 on March 31, 2015, 05:28:43 AM
I expected much more challenge, especially after the very tough start, I think you were too kind in the late game by unlocking that many units and an insane number of PZs. I think my energy never went below 25 after I neutralized the sporetower part, I used only about 6 pulsecannons and 3 mortars for most of the following parts and I didn't even need the singularity to destroy the inhibitor.

Great map, I liked this fun (almost psychedelic) design!