This topic is for discussion of map #1894: Pillars of TL10
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1894)
Author: Pastor.Healer
Size: 97x97
Desc:
Simple! Get er' going...
I don't understand the short times. When you kill the last support for the bugs they're going to decay and you'll have a huge amount of creeper to deal with--which will wipe your base if you're not prepared for it.
The solution to fast times:
Spoiler
don't nullify the last emitter until everything else has been nullified
Quote from: RrR on March 26, 2015, 06:45:38 AM
The solution to fast times: Spoiler
don't nullify the last emitter until everything else has been nullified
Decay starts when you kill either the last emitter or the last nest.
No, you can kill all the nests and the digitalis is fine. Only when it is no longer connected to an emitter (where it grows from) will it die.
Spoiler
It is possible to take this map apart in a very clean way, use the PZs and send a couple of blasters to each corner, connect a relay and you can take the corners easily, from there the only real challenge is the spores which are guarded by digitalis and runners.
I have attached an image of just before I completed for a 5.33 time, I learnt a new technique here, line the digitalis with relays so that the guppy can feed the nullifier without getting zapped!
Spoiler
Instead of relays I usually use collectors because they are cheaper to build and perform the same function (that of serving as fodder for the runners.)
Ah yes, good point!!! I am a bit slow on the pick up sometimes, only been playing this game for years!!!!