Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 23, 2015, 11:40:16 PM

Title: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: AutoPost on March 23, 2015, 11:40:16 PM
This topic is for discussion of map #1894: Pillars of TL10
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1894)

Author: Pastor.Healer
Size: 97x97

Desc:
Simple! Get er' going...
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: Loren Pechtel on March 26, 2015, 01:30:57 AM
I don't understand the short times.  When you kill the last support for the bugs they're going to decay and you'll have a huge amount of creeper to deal with--which will wipe your base if you're not prepared for it.
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: RrR on March 26, 2015, 06:45:38 AM
The solution to fast times:
Spoiler
don't nullify the last emitter until everything else has been nullified
[close]
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: Loren Pechtel on March 26, 2015, 10:53:27 AM
Quote from: RrR on March 26, 2015, 06:45:38 AM
The solution to fast times:
Spoiler
don't nullify the last emitter until everything else has been nullified
[close]

Decay starts when you kill either the last emitter or the last nest.
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: RrR on March 26, 2015, 11:07:11 AM
No, you can kill all the nests and the digitalis is fine. Only when it is no longer connected to an emitter (where it grows from) will it die.
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: D0m0nik on March 26, 2015, 02:22:41 PM
Spoiler
It is possible to take this map apart in a very clean way, use the PZs  and send a couple of blasters to each corner, connect a relay and you can take the corners easily, from there the only real challenge is the spores which are guarded by digitalis and runners.

I have attached an image of just before I completed for a 5.33 time, I learnt a new technique here, line the digitalis with relays so that the guppy can feed the nullifier without getting zapped!
[close]
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: stdout on March 26, 2015, 04:58:12 PM
Spoiler
Instead of relays I usually use collectors because they are cheaper to build and perform the same function (that of serving as fodder for the runners.)
[close]
Title: Re: Custom Map #1894: Pillars of TL10. By: Pastor.Healer
Post by: D0m0nik on March 27, 2015, 02:41:08 PM
Ah yes, good point!!! I am a bit slow on the pick up sometimes, only been playing this game for years!!!!