Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 22, 2015, 09:15:12 PM

Title: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: AutoPost on March 22, 2015, 09:15:12 PM
This topic is for discussion of map #1890: Remni Arck 9
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1890)

Author: Pastor.Healer
Size: 179x141

Desc:
Title: Re: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: RrR on March 23, 2015, 07:36:25 AM
What, no juicy runners?
Title: Re: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: pastor.healer on March 23, 2015, 10:35:41 AM
I'm trying to build a map that levels the playing field for you with everyone else!  :)

Hope you're doing well my friend.

Blessings
Title: Re: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: Helper on March 24, 2015, 02:23:06 PM
Whoa Nellie!
I just found this and took a quick look.
No time to play now, but will gar-on-tee you I'll be back.
Looks like my kind of game.
H
Title: Re: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: Karsten75 on March 24, 2015, 02:24:11 PM
Another map with an unexplained hole in it? :)

Personally I'd have preferred that the central emitter was an Inhibitor, since the fight is really won by the time one gets there. Was a nice fight with a couple of restarts to get things worked out. Now all I can say is that I've not encountered many mapmakers that use Totems so aggressively.
Title: Re: Custom Map #1890: Remni Arck 9. By: Pastor.Healer
Post by: Loren Pechtel on April 10, 2015, 10:36:31 PM
Rough!  It's got me so far....


Help!


Had another idea, finally got it.   I dropped the other CNs for pre-emptive strikes on everything I could reach.  They couldn't survive but the nullifiers could live long enough to drop them again and finish the job.