Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 21, 2015, 04:32:41 PM

Title: Custom Map #1886: Emotional enemy. By: TheDutcher
Post by: AutoPost on March 21, 2015, 04:32:41 PM
This topic is for discussion of map #1886: Emotional enemy
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1886)

Author: TheDutcher
Size: 132x99

Desc:
First map created containing my first custom (enemy) unit created. Introduction map to my new unit called the 'emotional emitter'. #EmotionalEmitter #CustomUnit #CustomEmitter #CRPL
Title: Re: Custom Map #1886: Emotional enemy. By: TheDutcher
Post by: TheDutcher on March 21, 2015, 04:57:18 PM
If you wish to use the emotional emitter for your own maps, follow this link to it's post:
Introducing the 'emotional emitter' (http://knucklecracker.com/forums/index.php?topic=18279.0)
Title: Re: Custom Map #1886: Emotional enemy. By: TheDutcher
Post by: damalakas on March 22, 2015, 02:21:48 PM
Too easy, interesting concept, i'd like to see it more, but it's way too easy. i've on purpose cleared this emitter as the last one just to see how far it went - 100 every 1/3 secs is too low.  try 10x maybe?
Title: Re: Custom Map #1886: Emotional enemy. By: TheDutcher
Post by: Helper on March 22, 2015, 03:53:13 PM
Very clever work on your part.
I can see a whole new genre of games developing from this concept.
Thanks,
H
Title: Re: Custom Map #1886: Emotional enemy. By: TheDutcher
Post by: TheDutcher on March 22, 2015, 04:57:23 PM
Quote from: darius.damalakas@gmail.co on March 22, 2015, 02:21:48 PM
Too easy, interesting concept, i'd like to see it more, but it's way too easy. i've on purpose cleared this emitter as the last one just to see how far it went - 100 every 1/3 secs is too low.  try 10x maybe?
This was an introduction map to the created unit, it was supposed to be somewhat easy.
The main reason I made the emitter is so the game isn't hard just in the beginning, but actually (can) make the game harder as you progress.