Pretty much what it says on the tin; does anyone know the names of the image slots for emitters?
I just assumed that the images for builtin units was immutable.
you can't change the image of a regular emitter. You can put a CRPL core above it and change it's image, then change the z position to make it above the emitter. Or you can just make a CRPL emitter with a custom image. The code for CRPL emitter is rather simple and used in many custom maps, Pass the map 3 for example.
CRPL emitters may be easy to make, but I don't have the images necessary to perfectly replicate the double-layered oscillation that default emitters have.
It is actually the same image rotated 45 degrees. I think the idea is that Virgil does not want CRPL towers to ever look exactly like emitters. The default image has eight branching arms. The images in the built in emitter have four. In theory, you could erase four of the arms in a paint program.
Quote from: Xalos on March 05, 2015, 01:27:32 PM
CRPL emitters may be easy to make, but I don't have the images necessary to perfectly replicate the double-layered oscillation that default emitters have.
It's probably an oversight (and no-one aske before). If you ask Virgil, I'm sure he'll upload them with the other unit images in the wiki, here:
http://knucklecracker.com/wiki/doku.php?id=crpl:custom_image_repository
Added the two emitter images to the bottom of the page here:
http://knucklecracker.com/wiki/doku.php?id=crpl:custom_image_repository
Cool, thanks!
May I ask how exactly you can replicate the pulsating animation of the original emitters?
Just keep fiddling with how to size each layer and how much the opacity has to be for each frame?