Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 03, 2015, 10:59:33 AM

Title: Custom Map #1791: Get Rekt. By: Zhijad
Post by: AutoPost on March 03, 2015, 10:59:33 AM
This topic is for discussion of map #1791: Get Rekt
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1791)

Author: Zhijad
Size: 256x256

Desc:
Be prepared with anti-air. Not hard to get defense up in time for the creeper, but you will need quite a bit of work to push it back. Gets harder the closer you get to the inhibitor.
Title: Re: Custom Map #1791: Get Rekt. By: Zhijad
Post by: iwishforpie2 on March 03, 2015, 12:55:32 PM
DMD maps aren't allowed in CS
Title: Re: Custom Map #1791: Get Rekt. By: Zhijad
Post by: Karsten75 on March 03, 2015, 12:55:47 PM
Huge map, no totems, no thanks. Sorry, but it'll just be too slow.

Man, I overlooked the many resource packs. I'm on it. :)
Title: Re: Custom Map #1791: Get Rekt. By: Zhijad
Post by: warren on March 03, 2015, 02:31:47 PM
Is there a way to confirm that this is a DMD map? The digitalis pattern is obviously DMD style, but does the DMD usually produce that many AOO? or aethyr packs?
Title: Re: Custom Map #1791: Get Rekt. By: Zhijad
Post by: Karsten75 on March 03, 2015, 02:42:11 PM
One can't conclusively prove it's a DMD map, although many features suggest it may be. It could have been modified after creation, which would permit it to live in CS.

AoO and Aether are all parametric.
Title: Re: Custom Map #1791: Get Rekt. By: Zhijad
Post by: Tero on April 08, 2015, 05:11:02 PM
Tough map!  Loved it!  Would have welcomed a totem near the inhibitor.  But the Aether deposits were appreciated.  The time to build a suitable defence was perfect.