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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 02, 2015, 04:48:13 AM

Title: Custom Map #1788: The Godfather. By: Xeos
Post by: AutoPost on March 02, 2015, 04:48:13 AM
This topic is for discussion of map #1788: The Godfather
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1788)

Author: Xeos
Size: 150x200

Desc:
The Godfather's hideout has been found! Can he resist being taken down by the Fed's? PAC map style but with a difference.. This isn’t very hard but a little computer intensive so apologies in advance if you find it slow. I also suggest you save it frequently as you play because one key feature (replacing emitters for Spores) has been changed. Thanks and credits go to Grayzzur for his help with the code and also stewbasic, teknotiss, hubs & stdout #PAC #PlayAsCreeper
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 05:11:20 AM
If you are struggling to get started, then here is the start sequence...

Spoiler
The AntiCreep emitters on the beach can be flipped with enough toxic creep. A direct hit will flip them instantly. Take the 2 left ones immediately then activate the field. Then attack the shield on the left and then you can see how the map plays - Look out for the top right as there is a little treat :)
[close]
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 05:51:39 AM
I have just been told by a friend that the map is lagging too much for them to play it. I am sorry if this is the case for you. I am fortunate that I have a very good computer ( as I am a 3D CAD Design Engineer) and only noticed a bit of slow down.
I will do a smaller version of it so it will be quicker
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: RrR on March 02, 2015, 07:58:33 AM
It didn't lag too badly on my old laptop. The visuals are spectacular, and the upgrade from beams to SAMs is interesting. I wasn't so keen on not knowing where the PZ were going to appear. It makes it difficult to be strategic.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 08:04:04 AM
Quote from: RrR on March 02, 2015, 07:58:33 AM
It didn't lag too badly on my old laptop. The visuals are spectacular, and the upgrade from beams to SAMs is interesting. I wasn't so keen on not knowing where the PZ were going to appear. It makes it difficult to be strategic.
Thanks RrR for taking the time to post your comments. I am a real noob programmer and spent literally hours and hours getting this to work. In retrospect, I agree with your view that not knowing where the PZ's are can be a problem and I will avoid that in future.. Thanks again for your input :)

Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: mzimmer74 on March 02, 2015, 10:08:35 AM
No lag here.  Fantastic map!  Definitely going in the favorites list.  I need to play it again now that I know what's going on. 
Spoiler
I was all but done before I took the upper right corner.
[close]

I didn't mind the "randomness" of the PZs as much, although it is true that it made it harder to plan.  I actually found the limitation more worrying than the randomness.  Not being able to switch between emitter and spore had me worried.  However, you left enough PZs that it ended up not being too much of a factor.  I wasn't wild about the color scheme, but that could have been just me.  I understood why you changed it to fit the story line...it was just hard for me to distinguish where the AC was. 

The one thing that I found myself wishing would not be there was the repeating message for the limited PZs.  I know you need the message at least once, but after the first time it was just annoying.  Not sure if that's something that can be changed in future maps or not.  Something like a global variable that checks whether or not the message has been given should do the trick.

Anyway, loved the map.  Thanks for another great one!
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 10:35:41 AM
Quote from: mzimmer74 on March 02, 2015, 10:08:35 AM
No lag here.  Fantastic map!  Definitely going in the favorites list.  I need to play it again now that I know what's going on. 
Spoiler
I was all but done before I took the upper right corner.
[close]

I didn't mind the "randomness" of the PZs as much, although it is true that it made it harder to plan.  I actually found the limitation more worrying than the randomness.  Not being able to switch between emitter and spore had me worried.  However, you left enough PZs that it ended up not being too much of a factor.  I wasn't wild about the color scheme, but that could have been just me.  I understood why you changed it to fit the story line...it was just hard for me to distinguish where the AC was. 

The one thing that I found myself wishing would not be there was the repeating message for the limited PZs.  I know you need the message at least once, but after the first time it was just annoying.  Not sure if that's something that can be changed in future maps or not.  Something like a global variable that checks whether or not the message has been given should do the trick.

Anyway, loved the map.  Thanks for another great one!

Great feedback thank you :) - The thing with this map was I started out with a simple idea (start with a single spore)and then got carried away  ;D I tried a few things and my noob scripting skills limited me getting exactly what I wanted. I realise the hidden PZ's don't really work for strategic reasons and I will bear that in mind in future...  I want to keep trying things though. Stick them out there and see what happens!  so the single spore and no PZ's in sight would make peeps go ???  ..  love it  ;)
Thanks again for posting - It is much appreciated :)

Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: stdout on March 02, 2015, 11:18:59 AM
Great map, Xeos. Obviously you spent a lot of time bringing us a fresh new game with new concepts and ideas. A rare 10/10 from me.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 11:53:50 AM
Quote from: stdout on March 02, 2015, 11:18:59 AM
Great map, Xeos. Obviously you spent a lot of time bringing us a fresh new game with new concepts and ideas. A rare 10/10 from me.
Thanks stdout :) I think some peeps might be getting frustrated by not knowing how to play it (and not seeing the top right corner) as the ratings are a bit lower. Maybe lag is an effect too?
Anyway, the ideas are overflowing, .. The next map is something that is probably only ever going to be done once, and it's an 80's retro fun map with just over 1600 images on it :) It's taking a bit of time as you can imagine ...
Thanks again :)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: teknotiss on March 02, 2015, 12:28:49 PM
Quote from: Xeos on March 02, 2015, 11:53:50 AM
Quote from: stdout on March 02, 2015, 11:18:59 AM
Great map, Xeos. Obviously you spent a lot of time bringing us a fresh new game with new concepts and ideas. A rare 10/10 from me.
Thanks stdout :) I think some peeps might be getting frustrated by not knowing how to play it (and not seeing the top right corner) as the ratings are a bit lower. Maybe lag is an effect too?
Anyway, the ideas are overflowing, .. The next map is something that is probably only ever going to be done once, and it's an 80's retro fun map with just over 1600 images on it :) It's taking a bit of time as you can imagine ...
Thanks again :)

well i worked out the flip-mitter from the description text. ::) but at no point have i see any PZ's or any live D, so even if i uncover one (
Spoiler
under the shields? haven't taken one yet
[close]
) how do i get a unit placed if the D isn't live?
leaving people to find all this out is legit if it's your intention, but be prepared for worse ratings when dudes who can't be bothered to look in the forum just downvote and move on!
great design, good work on the SAM's too, fun little change, and when i work out (get told) how to get some D going i'm sure it'll be a fun play. 8)
as it is it turns out that "less is more" isn't true for either a: heavy metal or b: map descriptions! ;D ;)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: stdout on March 02, 2015, 12:32:32 PM
teknotiss: The totem will start the digitalis activation. Hit that with your spores and you'll be underway. Your opinion of the map will change a bit as you get a feel for what is happening. PZs will become available as you take ground.

Xeos: The game lagged a bit for me and I wish it was smoother and faster but that didn't detract (much) from the game play. I think most of the performance is simply a limitation of the game engine itself. I never noticed anything in the top right corner, though...
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 12:54:40 PM
Quote from: teknotiss on March 02, 2015, 12:28:49 PM
Quote from: Xeos on March 02, 2015, 11:53:50 AM
Quote from: stdout on March 02, 2015, 11:18:59 AM
Great map, Xeos. Obviously you spent a lot of time bringing us a fresh new game with new concepts and ideas. A rare 10/10 from me.
Thanks stdout :) I think some peeps might be getting frustrated by not knowing how to play it (and not seeing the top right corner) as the ratings are a bit lower. Maybe lag is an effect too?
Anyway, the ideas are overflowing, .. The next map is something that is probably only ever going to be done once, and it's an 80's retro fun map with just over 1600 images on it :) It's taking a bit of time as you can imagine ...
Thanks again :)

Well i worked out the flip-mitter from the description text. ::) but at no point have i see any PZ's or any live D, so even if i uncover one (
Spoiler
under the shields? haven't taken one yet
[close]
) how do i get a unit placed if the D isn't live?
leaving people to find all this out is legit if it's your intention, but be prepared for worse ratings when dudes who can't be bothered to look in the forum just downvote and move on!
great design, good work on the SAM's too, fun little change, and when i work out (get told) how to get some D going i'm sure it'll be a fun play. 8)
as it is it turns out that "less is more" isn't true for either a: heavy metal or b: map descriptions! ;D ;)

Hi tecknotiss :) The SAM's were given to me by Grayzzur. I had to work out how to get the conventional spore tower to fire his custom spores though which are needed for the SAMS to work. This  took me forever and the coding is ugly but a minor miracle and I got them to work.. :) - it only started by me asking how can I change the colour of the spore from blue ... ha ha :)

The way I have noob scripted  it is when a cell is uncovered, it heavily damages everything at that point, creates a PZ and some digitalis to place something on and set it live ( you need to do this instantly else you will lose it hence why I pause the game when one is uncovered). The only thing is you only get to place one emitter or a spore once as the PZ is not reproduced should you Shift-X it . The Totem is at the bottom and can be taken quite easily.
Yes stdout, the lag appears to be a problem  for some people :( and I will bear that in mind on the future creations
Thanks for your help and input as always ;)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: RrR on March 02, 2015, 01:33:59 PM
Top right - cryptic. Would have been useful had I found it earlier.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 02, 2015, 01:35:37 PM
Quote from: RrR on March 02, 2015, 01:33:59 PM
Top right - cryptic. Would have been useful had I found it earlier.

See I thought a a player of your calibre would have spotted that.. I even made it flash to make it easier to see ;)  he he
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: stdout on March 02, 2015, 02:18:22 PM
I replayed it and this time took the top-right corner first and now I know what the thing does.
Spoiler
It was helpful. :)
[close]
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Thufir on March 02, 2015, 05:02:13 PM
the start is a bit tricky (which i liked ^^), but as soon as you have 2 emitters and the the totem, it was rly fun to play

i enjoyed the "no idea where the next power zone will spawn" part, was more challenging this way and you had to try more stuff.

keep it as it is and add a warning to the start "not everything is as it seems here, try stuff, see whats working"

ps.: great artwork and spore tower is ingenius

10/10
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 03, 2015, 01:54:05 AM
Quote from: Thufir on March 02, 2015, 05:02:13 PM
the start is a bit tricky (which i liked ^^), but as soon as you have 2 emitters and the the totem, it was rly fun to play

i enjoyed the "no idea where the next power zone will spawn" part, was more challenging this way and you had to try more stuff.

keep it as it is and add a warning to the start "not everything is as it seems here, try stuff, see whats working"

ps.: great artwork and spore tower is ingenius

10/10
I'm glad you liked it and thank you for your kind comments :) It's interesting how some people like some of the features and others don't.. But it would be boring if we were all the same wouldn't it :)

Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Mexxor on March 03, 2015, 01:38:46 PM
At first I didn't like the map, well, I liked the map, but I had no clue whatsoever what I was doing.
Then I came to the forum for help  ::)
Then I really liked the map :)
Thanks for a great job done

Mexxor
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: simoun on March 03, 2015, 04:14:14 PM
nice map, but I had to come to the forum to get started (did not think to get the totem).
You might want to add this in the description otherwise it s pretty frustrating...
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: D0m0nik on March 04, 2015, 02:42:10 PM
Really great map, at first also not sure but have now replayed it 4 times trying to get close to RrRs time. Got a 15min time for 3rd but no where near RrR, great time!
My tip for a fast time:
Spoiler
Don't bother with too many emitters. The Sam towers are actually very easy to overwhelmed with a couple of well timed spores. Also remember that you do not have to connect up digitalis in order to use a powerzone, if you aim a few spores at where you know a PZ is you can take the PZ once the unit covering it is destroyed and instantly place a unit. If you remember where the PZs are you can grab most of them fairly quickly
[close]

Really like this map, love the Mob boss story and love the visuals. Slightly slow on my laptop but not as bad as some big maps. 10 out of 10 from me.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 04, 2015, 04:47:14 PM
Thanks Guys :) You're feedback is very much appreciated and glad you liked it :)

Mexxor & Simoun , The thing with PAC maps is they are still relatively new and some people have only just started playing them for the first time so it is hard to make a map that will suit all levels.  I don't want to give too much information as the seasoned players will find it too easy so what I normally do is put a post in the forum to help get people started if they are struggling and then work it out from there.  The Totem for instance is a must if you need to move the creep so you would normally be looking for that from the outset in your starting strategy.. Things like that...

D0m0nik, Glad you liked it too :) There are a few ways to tune the way you play this to get a good score but I was aiming to just create something fun to play with a story line that makes it interesting..
I make maps I would want to play so hopefully others will too :)

The next map visually will be pretty special . Not sure how it will play though and maybe some peeps wont like it , but it has 1600 images on it and looks pretty cool. It will be ready soon :)

Thanks again guys for posting, I always appreciate your feedback good or bad :)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Linden on March 05, 2015, 07:57:49 AM
I had to come to the forum too, but that's nowt new for me so don't worry about that. :D 

Once again, congratulations on the imaginative gameplay you've created (loved the little rockets!) and thank you so much. :)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 05, 2015, 11:45:37 AM
Thanks but the SAM missiles credit goes to Grayzzur. He suggested that I use a piece of his code in one of his maps to do something I was trying to do ( change the Spore colour from blue) and I saw them and thought they were so cool I just had to use them :)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Linden on March 05, 2015, 12:33:54 PM
Quote from: Xeos on March 05, 2015, 11:45:37 AM
Thanks but the SAM missiles credit goes to Grayzzur. He suggested that I use a piece of his code in one of his maps to do something I was trying to do ( change the Sp[ore colour from blue) and I saw them and thought they were so cool I just had to use them :)

Oh!! Apologies to Grayzzur!  :-[ I actually saw that in the thread the other day, and totally forgot. Many apols, but still congrats. :D
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Hubs on March 06, 2015, 09:34:41 PM
Cool map and story. Good job keeping PAC fresh and new.

Hidden PZs was my favorite part of this map.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: traisjames on March 06, 2015, 11:41:23 PM
I finished the game but it won't make it as finished.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 07, 2015, 01:45:04 AM
Quote from: traisjames on March 06, 2015, 11:41:23 PM
I finished the game but it won't make it as finished.
There must be something on the map that hasn't been destroyed. If you are sure you have killed everything, please take a screenshot if you can and post it please.
Thanks
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 07, 2015, 02:08:49 AM
Quote from: Hubs on March 06, 2015, 09:34:41 PM
Cool map and story. Good job keeping PAC fresh and new.

Hidden PZs was my favorite part of this map.
Cheers Hubs :) Glad you liked the Hidden Pz's although the placement of the coastline ones were a bit obvious after you got the first one.. The trouble with me is I have more ideas than my coding skills can express ha ha :) Anyway, we may have one more map in planning then that's it for a while unfortunately :(
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: jkukka on March 08, 2015, 05:44:20 AM
No, I can't take any site (most left, or next right). I have flipped two emitters but no luck.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: teknotiss on March 08, 2015, 06:39:06 AM
Quote from: jkukka on March 08, 2015, 05:44:20 AM
No, I can't take any site (most left, or next right). I have flipped two emitters but no luck.

hi
do you mean you can find any PZ's?
try getting the totem to the right, then aim your spore tower just short of a shield on the left side (on the flip-mitters is fine) and push using the field tool to kill the shields
Spoiler
there are PZ's under the shields all along the coast line
[close]
hope that helps  8)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: jkukka on March 08, 2015, 11:15:47 AM
Two most right flip-mitters are well defened, so I flip left and next, then I aim most left and all I can do is to kill one long-range gun, despite all flow control.
I do something wrong I believe :(
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: RrR on March 08, 2015, 03:04:42 PM
Did you get the totem? It helps. Then persuade the left-most shield that it is not welcome and push creeper into the hole where it was located.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 09, 2015, 05:00:18 AM
This is the one way to start the map for anyone having problems. The PZ's are hidden and you cannot control the Flip Emitters.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: traisjames on March 09, 2015, 01:57:29 PM
Quote from: Xeos on March 07, 2015, 01:45:04 AM
Quote from: traisjames on March 06, 2015, 11:41:23 PM
I finished the game but it won't make it as finished.
There must be something on the map that hasn't been destroyed. If you are sure you have killed everything, please take a screenshot if you can and post it please.
Thanks

Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: RrR on March 09, 2015, 02:21:18 PM
Are you sure that you didn't accidentally dismiss the victory screen? I've done this before and been left wondering why I hadn't won.

Make a save, then leave world. If you have won, this will take you to the scoreboard.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: traisjames on March 10, 2015, 02:39:50 PM
Quote from: RrR on March 09, 2015, 02:21:18 PM
Are you sure that you didn't accidentally dismiss the victory screen? I've done this before and been left wondering why I hadn't won.

Make a save, then leave world. If you have won, this will take you to the scoreboard.

Nope.  Didn't work.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 10, 2015, 02:51:56 PM
I've got no idea why it's not going to victory for you. I'm sorry I can't help you...
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: teknotiss on March 10, 2015, 08:06:09 PM
Quote from: traisjames on March 10, 2015, 02:39:50 PM
Quote from: RrR on March 09, 2015, 02:21:18 PM
Are you sure that you didn't accidentally dismiss the victory screen? I've done this before and been left wondering why I hadn't won.

Make a save, then leave world. If you have won, this will take you to the scoreboard.

Nope.  Didn't work.

can you post that save? (reply and the +attachments and other options below the text box)
we can try it and if there is no victory we can go to making a support thread.
i suggest us trying it since this is possibly a PAC CRPL issue and so may be fixable without making a request for help.
and V is busy ::)
hope we can help  8)
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Loren Pechtel on March 19, 2015, 02:49:57 PM
Quote from: Xeos on March 02, 2015, 11:53:50 AM
Quote from: stdout on March 02, 2015, 11:18:59 AM
Great map, Xeos. Obviously you spent a lot of time bringing us a fresh new game with new concepts and ideas. A rare 10/10 from me.
Thanks stdout :) I think some peeps might be getting frustrated by not knowing how to play it (and not seeing the top right corner) as the ratings are a bit lower. Maybe lag is an effect too?
Anyway, the ideas are overflowing, .. The next map is something that is probably only ever going to be done once, and it's an 80's retro fun map with just over 1600 images on it :) It's taking a bit of time as you can imagine ...
Thanks again :)

Yeah, as far as I can tell the map is completely impossible, you have nothing meaningful to do.

Hitting the two left flip emitters with the spore turns them to your side but I can't accomplish anything beyond that.  The flipped emitters can't be selected for reinforcement or burst mode, thus your choice of actions are limited to the field and where you aim your spore.  The field isn't enough to push creep onto anything from the captured flips, the spore has a very limited area that it can actually hit.  I managed to kill the sprayer in the SW but that does no good.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 19, 2015, 02:52:27 PM
You cannot control the flip emitters. look at my post earlier showing the images of the start sequence and that explains how to play the map.. There are lots of hidden PZ's around the place for you to find..
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Loren Pechtel on March 20, 2015, 10:32:21 AM
Quote from: Xeos on March 19, 2015, 02:52:27 PM
You cannot control the flip emitters. look at my post earlier showing the images of the start sequence and that explains how to play the map.. There are lots of hidden PZ's around the place for you to find..

Those pics help a lot.  Somehow having that totem makes me more able to push creeper on the bases, the map was actually pretty easy at that point.  What does the thing in the top right do?  Once I cut the power to that section of the map I ignored it and just let creeper flow that way, while I got creeper around it the game ended before it was deep enough to actually cover it.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Xeos on March 20, 2015, 11:18:14 AM
Quote from: Loren Pechtel on March 20, 2015, 10:32:21 AM
Those pics help a lot.  Somehow having that totem makes me more able to push creeper on the bases, the map was actually pretty easy at that point.  What does the thing in the top right do?  Once I cut the power to that section of the map I ignored it and just let creeper flow that way, while I got creeper around it the game ended before it was deep enough to actually cover it.

In a PAC map, you need at least one totem to be able to push the creep around hence why I showed you getting it at the start. The more you get, the stronger the field is to push the creep.
In the top right corner, if you get creep on the NEED POWER spot, iy will give you 4 spore cannons. (you can use these to take out the power to the top left CN )
I hope you liked playing it - it was never meant to be a hard map, I am just playing with ideas really to see what works and what people enjoy..
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: Loren Pechtel on March 20, 2015, 10:19:30 PM
Quote from: Xeos on March 20, 2015, 11:18:14 AM
Quote from: Loren Pechtel on March 20, 2015, 10:32:21 AM
Those pics help a lot.  Somehow having that totem makes me more able to push creeper on the bases, the map was actually pretty easy at that point.  What does the thing in the top right do?  Once I cut the power to that section of the map I ignored it and just let creeper flow that way, while I got creeper around it the game ended before it was deep enough to actually cover it.

In a PAC map, you need at least one totem to be able to push the creep around hence why I showed you getting it at the start. The more you get, the stronger the field is to push the creep.
In the top right corner, if you get creep on the NEED POWER spot, iy will give you 4 spore cannons. (you can use these to take out the power to the top left CN )
I hope you liked playing it - it was never meant to be a hard map, I am just playing with ideas really to see what works and what people enjoy..

The field does push the creep even without the totem.  I didn't even realize the totem influenced the field, I thought it generated an outward pressure from supported emitters--and at the time in question there were no supported emitters.
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: StarShawn on April 01, 2015, 07:30:38 PM
great map. the totem was really annoying but nice twist. I don't know if you meant it but when you leave and load back the color changes from green to blue. Other than that awesome map again
Title: Re: Custom Map #1788: The Godfather. By: Xeos
Post by: chwooly on August 03, 2016, 07:21:07 AM
Found this today, Great map. 10/10, However there are 2 things that could have used a little work. 1, it was not intuitive that you needed to get the totem to activate the digi. So I thought there was a bug until I came here, The other thing is the colors, I didn't like them, Not that it was a big deal, I just changed them to colors I liked, The pop up everytime I found a PZ was a little annoying but on a big and busy map it helps. Thanks for making it.

Cheers