Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 01, 2015, 12:36:22 AM

Title: Custom Map #1783: Creeper Intelligence 2. By: Zoura3025
Post by: AutoPost on March 01, 2015, 12:36:22 AM
This topic is for discussion of map #1783: Creeper Intelligence 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1783)

Author: Zoura3025
Size: 168x98

Desc:
The creeper's intelligence is on the rise, and you will have to face many an inhibitor to get to the bottom of it, but for now. There is a new unit on the field, and it is not a friendly... Let me know what you think on the forums, I always love feedback!
Title: Re: Custom Map #1783: Creeper Intelligence 2. By: Zoura3025
Post by: Jerdog on March 01, 2015, 03:09:19 PM
You have some nice cprl going, I'd like it employed more thoughtfully.

When a map has huge totems available right away, a huge area to build reactors on, and close together pzs, it is guaranteed to be over quickly.  Once I get a bunch of reactors going I can plow through everything.

I'd suggest
Title: Re: Custom Map #1783: Creeper Intelligence 2. By: Zoura3025
Post by: Helper on March 03, 2015, 07:09:04 PM
I thought this was the best game you've done so far.
Fun to play - and I loved the ability to build quickly and start hammering the Creep.
Thanks,
H