This topic is for discussion of map #1783: Creeper Intelligence 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1783)
Author: Zoura3025
Size: 168x98
Desc:
The creeper's intelligence is on the rise, and you will have to face many an inhibitor to get to the bottom of it, but for now. There is a new unit on the field, and it is not a friendly... Let me know what you think on the forums, I always love feedback!
You have some nice cprl going, I'd like it employed more thoughtfully.
When a map has huge totems available right away, a huge area to build reactors on, and close together pzs, it is guaranteed to be over quickly. Once I get a bunch of reactors going I can plow through everything.
I'd suggest
start with less stuff
making the totems a bit more normal
making the starting side be smaller with a ridge to protect you
fewer emitters, lobbers, etc.
more varied terrain overall.
I thought this was the best game you've done so far.
Fun to play - and I loved the ability to build quickly and start hammering the Creep.
Thanks,
H