Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 28, 2015, 06:23:03 PM

Title: Custom Map #1780: Fallen outpost. By: Doogie
Post by: AutoPost on February 28, 2015, 06:23:03 PM
This topic is for discussion of map #1780: Fallen outpost
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1780)

Author: Doogie
Size: 132x99

Desc:
you return to one of your oldest bases and find it in ruin, beleving you would not need it you left your gear on the ship now you must use whats left of the base to survive
Title: Re: Custom Map #1780: Fallen outpost. By: Doogie
Post by: Tero on March 14, 2015, 01:50:31 PM
Great map!  The tech limits are thought provoking.  I like the way the approach to the spore towers was split.  Forcing the player to allocate weapons carefully.  The tidal pools make for a great obstacle.  I expected the oversized emitter (Malyg__) to wonder about, causing trouble.  I'm glad it did not!
Title: Re: Custom Map #1780: Fallen outpost. By: Doogie
Post by: Loren Pechtel on March 21, 2015, 05:45:22 PM
There are some squares on the left that are crazy somehow.  You can terp them but the terp acts like the Energizer bunny.

I'm thinking perhaps they are *WAY* above level 10.