Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 26, 2015, 08:30:25 PM

Title: Custom Map #1776: Doogie's map Legend. By: Doogie
Post by: AutoPost on February 26, 2015, 08:30:25 PM
This topic is for discussion of map #1776: Doogie's map Legend
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1776)

Author: Doogie
Size: 128x84

Desc:
My 4th revision of my first map.
Title: Re: Custom Map #1776: Doogie's map Legend. By: Doogie
Post by: NextIdea on February 27, 2015, 03:30:13 PM
Interesting!

First round wasn't prepared for the heroic mode and cleanup.
Second round was prepared and seems that game glitched as it ended before cleanup.

Or the cleanup was supposed to be just final act before the end?
Title: Re: Custom Map #1776: Doogie's map Legend. By: Doogie
Post by: Loren Pechtel on April 08, 2015, 12:07:22 AM
Heroic mode needs to be toned down--the second wander was right through the heart of my base, completely unsurvivable.  Limit where it can wander!


Also, an exploit that I suspect was in the earlier ones also but I didn't think of it:

Bertha fire on the area around the tech, strafers on the emitter, place a collector and drop a CN into the creep to claim it.