I've seen profiling CRPL mentioned, but am having trouble seeing how it can be accomplished.
Any suggestions/help would be greatly appreciated.
Performance profiling? CRPL? This is the first I have heard of that. However; check out the ElapsedTime function in the CRPL ref. It may not be attached to the in game time.
:) Thanx alot... that's exactly what I was looking for.
Not sure how I missed it :-[